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Tales of Symphonia 2 - English Opening

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Uploaded by on Nov 12, 2008

The english opening for Tales of Symphonia: Dawn of the New World.

Tales of Symphonia: Dawn of the New World - Nintendo Wii

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  • *puts hand up tentatively* I actually really love the sequel. XD

    *expects to be gunned down*

  • Tales of Symphonia had angels and churches setting the tone, and had a main theme of discrimination and equality. All in all, it was an artistic masterpiece. Dawn of the New World... STARTED with a bit of a demonic setting, and sort of mentioned it now and again, but it really wasn't heavy enough to make a good contrast to Symphonia, and it really lacked a theme like Symphonia had with the discrimination issue. It was a nice idea, but they just didn't do a good enough job.

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  • I guess the problem is that it differed so much from the prequel that its only connection was the setting and some names rather than the gameplay and plot.

    S1 focused on the theme of discrimination.

    S2 focused more on the theme self-recognition and identity.

    Overall, I liked the game. But I suggest to think of this as a sequel story-wise only, because the game mechanics are very different. (Divided by chapters, two main characters and monster capturing, temporal allied npcs, listed quests, etc)

  • Man this game suck. Nothing compared to the REAL symphonia. I was really ashamed when I finished this game. only 2 real caracter, others have regressed to the states of secondary caracter. Emil suck at life and Martha is really anoying.

  • @Usayasha I think they focused more on the relationship between Emil and Marta. It actually was one of the most romantic games I've played, so I guess they pulled off that part right.

  • well i played the intire game through and i thought it was great

  • Guile's theme goes with this, by the way.

    No seriously, try it.

  • MORE RATATOSK AND EMIL PLEASEE TALES GAME :(

  • WHY DID IT HAVE TO END

  • @knowwhoiamyet

    It s present, but it's more "tell" and less "show." They complained more about discrimination and fought about it more often than actually facing it. They had major conflicts over it, but there were barely any minor ones. That theme seemed to go away whenever it wasn't relevant, which was often enough that it seemed to almost be a non-issue.

    They overreached themselves, because they tried to be good and independent while complimenting the original. It just wasn't good enough.

  • @Usayasha I beg to differ. The discrimination issue was still very present in Dawn of the New World. The Tetheallans discriminate against the Sylvaranti the entire way through the game. If thats not enough discrimination for you, I dunno what is. Another theme is self value. Emil never valued himself. He valued Ratatosk and Marta. Later in the game, Emil finally starts to value himself (not saying how, for the sake of spoilers). Self value and personal growth are huge themes in this game.

  • @Usayasha Erm, Richter is not THAT much of a villain(he is an awesome character though) jhe reminds me of Duke from Vesperia, they have more personal motives than the TRUE viallains. I mean the threat through the first part of the game was the Vanguard dudes and how they wanted to make Lloyd and gang look bad and assure Tethealla's dominion, especially Marta's father, who is kinda of this word's Alexei(also from Vesperia)

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