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TF2 map preview - ctf_truss (alpha 2)

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Uploaded by on Jan 2, 2008

Updated preview video! View it here: http://www.youtube.com/watch?v=TFYK5LcZCFI

Download the map here:
http://www.fpsbanana.com/maps/44473

Third video in a series of previews of my Team Fortress 2 map in development, ctf_truss. This video was taken from the alpha 2 version.

If you're interested in playtesting this map, find a server running ctf_truss_a2, or find my discussion thread on TF2maps.

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Uploader Comments (hackychannel)

  • i think it's going to be a snipefest

  • After playtesting, what ends up happening is that snipers do get very good positions, but all of them have blind spots and alternate routes that can be exploited by other classes.

    Make sure to watch the updated video!

  • what's the status on this map? I still have not seen it.

  • The map is currently in Beta phase.  I've included a download link here and in the more recent preview video.

  • could u tell me how u make those doors? those that slide upwards

  • Most of the doors consist of a door prop_dynamic with an open/close animation and a func_door textured with tools/nodraw. A trigger_multiple opens and closes both the prop_dynamic and the func_door when players enter/leave.

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All Comments (17)

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  • A.W.E.S.O.M.E!

  • just got it lol its installing got it off steam

  • Is the map as big as it looks?

  • This map would look great if you added a fair bit of Decals / overlays and small props e.g. gutters ,vents, pipes, drains, litter and dirt. also you need more fenced of area's like rooms you can see but cant get into (e.g. meeting rooms, scientific labs, bomb construction area's and other things that would suit the map, also attempt to make stuff like mountains, hills and houses around the map so players cant look too far into the distance.

  • Needs moar displacements underground

  • This is a very elaborate, big map. Well done sir!

  • did you make the props prop_detail?

    becuz if you make a prop detail it ends up like an error if you rotate it.

    try prop_static or prop_dynamic.

    :)

  • I am trying to make a night- level with a bunch of street lamps all over the place. But when I compile the map to bsp, and play it all the models for the lampposts and lighting fixtures show up as one of the ERROR models. Is there some obvious thing I have overlooked? Also hammer doesn't like it when I try to rotate certain props, any words of wisdom?

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