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Creating Caves / Tunnels - Advanced Hammer Tutorial

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Uploaded by on Dec 10, 2009

A very simple way to create perfect caves, with some knowledge of displacements and subdivision. The tutorial will show you how to create your very own tunnels and caves. And smooth out those rough ditches! Thanks Noesis interactive for this great tip on subdivision.

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Education

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (AdvancedHammer)

  • why you dont use the carve toool??

  • @Resetonedw Excellent Idea, lol

  • What do you do when you want to add a curve or slope of the tunnel?

  • You go to the displacements on the right of the Face Edit Sheet. And go to Paint Geometry, and Raise and lower. Then do what ever you want to do.

Top Comments

  • @Resetonedw

    Carve fucks up ur CPU :P

  • Fuck carve. Quit being lazy, people.

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All Comments (21)

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  • @AdvancedHammer Literally the first thing I did when I got the worldcraft editor for half-life 1 was to make a box, then make a 16 sided cylinder and carve it out of the box to make a tunnel.

  • My subdivide just creates loads of circular shaped objects and a mess...wtf!!!

  • thanks a lot man

    you need some cough drops btw....

  • D: nooooo

  • @Metroidguy95 hey thanks!

  • what hammer are you using? cause I don't actually have all those options when I open face properties..

  • @AdvancedHammer you shouldn't carve. It has a ton of bugs and most of the time it'll screw up your map, creating problems in areas that it'll take you ages to find by your self. For an example if you have made an indoor map with a completely carved room it's most likely something like a hole will appear in your map and it'll be unplayable.

  • @Resetonedw Carve creates bad vertexes, causing certain issues which don't do much effect, but can cause optimization problems to the map itself. Creating more CPU usage and slight FPS loss that is barely noticeable.

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