MGC 2011 N64 DEMO

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Uploaded by on Mar 27, 2011

The first demo I've released. Running on a plain stock N64 with expansion pak.

Music is "Hollowman" by Ian Slider.

Download http://retroactive.be/mgc_2011.zip - real n64 required

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Gaming

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Standard YouTube License

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Uploader Comments (marshallgs)

  • Badass. You win pom 2011.

  • @LaC64 thanks. I uploaded the rom file so you can try it on your v64jr

  • @marshallgs how come it says fail when we try to use it on an emulator? Emulators are legal, that's why they sell it in the Google App Store for the Android, but the games you illegally download that aren't yours is illegal.

  • @rjc0l3 Read the NFO that explains this

Top Comments

  • Pretty fucking amazing. Great job on everything.

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All Comments (41)

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  • you outdid Rare in the best graphics on N64. Well done.

  • @pyromodder2 Some people make demos for breaking hardware limits, some do it for art, some do it for fun and some do it for no particular reason.

  • I just want to understand something. The demoscene is about pushing hardware to its absolute limit, correct?

  • Where can we purchase this audio track?!

  • wow this is awesome, good job. too bad i do not have a flash cart or i would run it on my N64.

  • Amazing, brilliant, every other positive adjective I can think of! YOU WIN!

  • @nooblet911 Ah, but how many before the FPS drops and the system crashes?

  • well in turbo3d mode n64 pushes about thrice the polygons the ps1 does. check it out on wikipedia if you don't believe me.

  • @nooblet911 So. The PS1 has a GTE as well as a DDE all inside the CPU. All geometry on an N64 has to be modelled I think. However all geometry on a PS can be done using instructions sent to the CPU only... I dont know about the N64 as much as the PS. Marshall would know the N64 in and out 100%...

  • the ps1 can't even do bilinar filtering, you fail.

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