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Vay (Japanese Mega CD version) Random Battle - Status Fun

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Uploaded by on Apr 13, 2008

Hey gang, here's video four in my series, and its not a FMV this time. Lots of explanations here. You may find this interesting!

This is a random battle I captured about midway through the game. In this battle, I tried to highlight the following:

1: In the beginning, I show you what the typical battle screen and magic screens look like. Almost EVERY spell name had been changed. I won't translate them all, but here are a few: Balm = Healing, Inferno = Flame Guyn, Malybu = Flamdo, etc.

2: I then (on purpose) cast confuse on all of my characters to highlight that some of the poses are COMPLETELY different in the Japanese version. Pottle's in particular is HILARIOUS and I can't believe Working Designs changed this. Poor Sandor looks like he's about to cry in his. Also to note that the status is plastered right below the character in scarily big hiragana letters.

3: Spell costs are SO much cheaper in the Japanese version. Watch as I heal Pottle and PJ - Yes, you see it right. Balm in this game costs 2 MP as opposed to 10 MP. Therefore, you don't have to spend tons of money to stockpile herbal extracts and strange brews. The one downside? You don't automatically get your HP/MP restored at level up. You can probably come to the conclusion that the Japanese version of Vay is a lot easier. Uh...I'm sure that sounds less convincing considering a character DIES in my video, but seriously, it's true!

4: Finally, I on purpose cast sleep on my characters. All the poses are different, too. In fact, I believe this is the only time in the entire game you can actually sort of see their faces in battle!

Finally, for those who are curious, name translations: Sandor = Heibelger, Pottle = Same, Rachel = Leifang, P.J. = Nina.

I'll do a similar video once I get Lynx and Kinsey if people are interested in status pose changes.

Oh, by the way, I didn't do mute because those weren't changed.

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Uploader Comments (LuccaRPG)

  • is this at aquanale

  • Yep.

  • Oh wow the sprites and graphics are much better on the ipod version.. that must be a nice mobile game to play..

  • Well, to be fair the game came out in japan in 1993.

    Some people actually DON'T like the new sprites in the iphone version. I sort of lean that way, myself. Moon hands and feet!

    I DO like the upgraded backgrounds though.

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All Comments (12)

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  • @doop422 no, the ONLY shit here is you

  • guys, i found an amazing glitch. for the iphone or ipod,though. After your characters have hit or whatever, press the home button and you can control the enemy. you can only choose to hit,though. It glitches if anything else, but when the enemy attacks itself it kills itself in like 1-4 attacks.

  • I always wondered why the "hit" sound effect in battle would only half-play unless your character had a status ailment when they were struck. Anyone know why? I used to think it was cuz my CD was scratched or my Sega CD was busted but that's obviously not the case since it happens in this video too.

  • old school game play feel is the shiz

  • Recently got the iPod Touch version. Its actually enjoyable and the gameplay really make good use to the touch style. Nevertheless it still has the old school gameplay feel.

    iPhone/iPod Touch owners ought to check this out. Hope Lunar comes out on that platform.

    Sega CD owners and collector's ought to hunt this game.

  • then say bye bye to pottle

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