http://cg.skeelogy.com/real-time-cloth-simulation/
A simple cloth simulation written using Microsoft XNA 3.0. This uses a series of springs (structural, shear and bend springs) and constraints. The two top corners of the cloth is pinned using a point constraint and can be controlled by the user.
That's awesome! You could indeed make a game with your current skills!
Asdam12 2 years ago