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Cloth Simulation

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Uploaded by on Nov 29, 2008

http://cg.skeelogy.com/real-time-cloth-simulation/
A simple cloth simulation written using Microsoft XNA 3.0. This uses a series of springs (structural, shear and bend springs) and constraints. The two top corners of the cloth is pinned using a point constraint and can be controlled by the user.

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Science & Technology

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Standard YouTube License

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  • That's awesome! You could indeed make a game with your current skills!

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