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Talking About Space Marine Scouts

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Uploaded by on Feb 28, 2009

space marines

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Uploader Comments (tonyponyf)

  • I agree with you. But I would say that the space wolve and blood angles scouts are better then normal ones.

  • Agree 100%!

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All Comments (24)

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  • @weerobbiet

    Tremantors?

  • I would use scouts but I play dark angels so they count as elites.

  • well, i can see what you mean, but imo, they really shine in smaller games (500 to 1000 points). and so far with the new edition...they do pretty well. especially with telion attached.

  • @0nTheTarget the shotys are pretty good i had them used against my necrons and they about ripped through a squad of warriors if it wasnt for my we'll be back to stick out the fight then the shotguns would have been game over right there

  • Ten men scouts with power fist, combi-flamer and combat blades it's 175 pts. You can outflank, infiltrate and move through covers. Perfect for killing those that are not ready. 27 attacks with I4, hits most things on 4+, wounds most things on 4+ and the power fist makes the magick for squad like this. Try them and you will love them. You need to know how to use them. But still they are like 50 pts. cheaper in comper to assault marines.

  • Dont agree hevy bolter can shot normaly and the hell fire bolt if idont remember wrong you can use evry turn. + hellrire is for the nasty buggers like carnifexex they wound on 2+ sure they get the save 2+ but they get that on al wepons that not are not 2 ap

  • its a one shoot wonderweapon and has no ap

    i prefer real plasmakannons

  • I love the 2+ helfire round god infanteri hunter +Telion watch the ig lose his powerfist

  • common shotguns are an assault 2 weapon plus strenght 4 it's a very good weapon

  • yeah camoclocks + maybe bolsterdeffence from techmarine = theres your 2+

    still the prob remains they just dont do much dmg

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