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The King of Fighters XIII Trials - Terry Bogard

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Uploaded by on Dec 2, 2011

Many people ask me my personal opinion on trial difficulty for games.

If the scale was 1 out 10 in difficulty


MVC3 - 3
SSF4 - 4
3rd Strike - 5
UMVC3 - 5
Blazblue - 9
KOF 13 - 10


Mini blog on Terry Bogard trials




Trial 3

It is easier to read the input for the super as
QCB-HCF+P


Trial 5

the shorcut for (charge)D-U+LPxxQCB-HCF+P is
(Charge)D-QCB-U+PxxQCF+P

Trial 7

The QCB+K has to be performed as late as possible. This way
the final QCB+HK does 4 hits making the last rising tackle easier
to connect.

Trial 8

The first rising tackle must be canceled late, this way the second
QCB+PP juggles.

Trial 10

Cancel the first rising tackle as early as possible. Then when performing
QCB+P (on the right side of the screen facing left) wait just before the
rising tackle leaves the ground. This helps you reach the other side.

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Top Comments

  • Gotta wonder....Where the hell does his hat go o_O it never lands!

  • @VinceOfAllTrades Terry Bogard trials were a vacation compared to K' (for me). There are definitely easier trials then others, this doesn't change the fact that they are all difficult to begin with compared to other fighting game trials.

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All Comments (86)

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  • @ayuima And please don't say gaming online has become lame; have you played Metal Gear Online? If you haven't, check it out. I assure you, it's more satisfying and tactical unlike Call of Duty which made online gaming stale.

    You can survive a match in Metal Gear Online by either using lethal guns, tranquilizers, CQC (close quarters combat), and even other distractions like cardboard boxes to deceive your enemy. And the game types on MGO are more better than in CoD.

  • You don't understand the fundamentals of a fighting game. Sure, some players might spam 3 moves from a high-tier character, but if you play the genre to its fullest extent, you will experiment from a lot of moves, as if you rely on the same best attacks too much, it will mean defeat on your end.

    Try playing Tekken too, you'll realize that you'll have to improvise with the command list the game has; not just rely on the same moves over and over again.

  • please podrias hacer 1 de leona gracias

  • I was having a hell of a time trying to do rising tackle> power geyser (trial 5) like a lot of people. I did find a shortcut tho, if you input rising tackle as down back, up forward punch then cancel it into EX burn knuckle (qcb two punches) it will juggle the opponent enough for you to enter the power geyser like normal. Even tho you put in an extra move, the game still counts the trail as complete because you did the required moves. Give it a try.

  • ahhh so the game changed from knowing all moves best way to use them, and understanding the charcter strength and weakness, to spaming their 3 best moves? Gaming online has become lame, originality is gone, u play fighting games u see the same top 5 chars, they play the exact same way, and spam their best 3 moves, shooters: same 5 guns out of 28.

  • @ayuima Why are you even watching fighting game videos if you don't understand this type of games...

  • This guy only has 4 special special moves. How the hell can it get this complicated?

  • Thanks to your guidance I have succeeded all 10 of Terry's missions. You've earned my gratitude.

    Now, onto VICE.

  • BEAST!

    

  • the end of trial 7 (rising tackle to power geyser) is killing me. I can land the rising tackle just fine, but I always end up cancelling into regular power wave instead of power geyser. Is there a shortcut motion you are doing or are your hands just better than mine?

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