Timelapse: Modeling a Human Head in Blender with BMesh

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Uploaded by on Jan 23, 2012

I spent a couple hours the other day testing out the development version of BMesh for Blender by modeling a human head. There are a few quirks here and there but overall it's wonderful! The NGon support for non-destructive mesh modeling is fantastic.

The model is far from finished but it was a good way to test BMesh.
Music by Enzo Carlino: http://www.jamendo.com/en/album/101446

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Uploader Comments (blendercookie)

  • Crazy Skype Dance at the bottom of the screen, lol

    This clearly shows that boxmodelling suddenly becomes a LOT more feasable once bmesh is in trunk.

    I'm very curious, how BMesh will change the workflow of all you guys from BlenderCookie!

  • @Kram1032 it may make me box model a bit more :)

  • @blendercookie heh, that's likely.

    It's Jonathan, right?

    Might be a taste-thing but I didn't like the final head very much...

    It was more of a proof-of-concept/bmesh-stress-­test than anything serious, wasn't it?

    By what you'd normally do, I'm kind of sure, you would have went on tweaking all kinds of stuff for hours before calling it done.

  • @Kram1032 yep Jonathan! You're spot on, this was a test more than anything and is far from a finished model.

Top Comments

  • Your Blender-Fu is strong.

  • This video gave me a boner.

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All Comments (32)

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  • what song is this

  • Always amazing to watch you work. The symphony seems fitting to your level of skill.

  • wow. how long did it take you to do this?

  • blender version??

  • incredible noob question, but i can't answer this myself: are you using orthographic projection for most of the modeling instead of perspective? if so, why?

  • @jonathancarter26 ok thanks very much again :)

  • @Kram1032 thanks

  • @ZoyncTV That's the new knife tool that I was using (I did the video for BlenderCookie). You can use the new knife tool by pressing K.

  • @pd96music Go to graphicall (dot) org and search for BMesh branch builds.

    Note that it's not totally stable yet. It's an experimental build.

    If you feel like doing anything serious, it has become pretty usable by now but despite that, you should save all couple of minutes using it... At least for now.

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