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3DSMax Reactor Rigid Body Collision

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Uploaded by on Jul 12, 2007

Quick test that shows two physically simulated balls hitting a wall using Reactor. A little extra work was spent to get the right feeling of gravity and weight.

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Uploader Comments (GeoffCoope)

  • wohoo first comment in 10 months! lol

    im wondering what are ur settings for ur boxes, i try to put mine as bounding box, but they still fly all over the place, even when they are far apart

    thanks if u can answer..

  • Give them "mass"

  • i did and i set my col tolerence to 1and it still doesnt work properly :(

  • Make sure that the mass of the boxes is greater than the mass of the ball, try that.

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  • thanx for this simple and nice preview,,conserning the the properties of rigid body collection,,,can you tell me the difference between bounding box?bounding sphere?mesh convex Hull?proxy convex Hull??concave Mesh??proxy concave mesh,,not shared?? and what is the meaning of inactive??unyielding??phantom?­??disable all collision??

  • Yeah, don't turn on motion blur either as that will increase render times by a factor of 10.

  • @GeoffCoope until you render the damn things! *argh* :)

  • Glad you liked it. Reactor and Particles are the fun side of 3DS Max

  • I like it !!!

    I'm an professional AutoCAD 3D drawer. But I just started this week to draw with 3ds Max for fun. This inspired me al lot.

    Thanks Madpoener

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