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石道 Ishido - The Way of Stones for the Game Boy

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Uploaded by on Sep 9, 2006

An ancient board game with origins in China and Japan that is designed for interactive use by Michael Feinberg and produced by Brad Fregger in 1990.

The way to play this game is pretty easy as all you have to do is to match a random distribution of tiles with similar colors or/and designs. The challenge is to match ALL 72 TILES by all means possible on the board of 96 available squares.

Also different matches yield different scores. The more complicated the match, the higher your score will be. Here I challenge the computer for the higher score and the ending as I attempt to fill up the board. The only problem is that the computer will rather go for the higher score than to cooperate and do a little give and take in filling up the board with all the tiles. It's also not easy because the the distribution of tiles seem to favor the AI more and the AI will find and execute the best matches for the optimal score.

And the ending can only be seen if the board is completely filled up.

** The US version has more features than its Japanese counterpart, namely more varied end scenes and a fourth musical track, which I have selected for use in this match.

And the Game Boy version, though bereft of color, is filled with splendid detail and dedication that puts the later Sega Genesis edition by Accolade to great shame.

Thanks for watching!

*** No "tool-assisted recording" or orchestrated slowdown or re-patching or gaming cheats or anything that's disgusting - this is the real thing.

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Entertainment

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  • likes, 11 dislikes

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Uploader Comments (SeventhSun)

  • whats the other melodys name...it was sounding like bach. Not this one

  • @osmankatarn

    Not this one? I don't know what you're talking about.

  • I don't like this game. Great job anyway. :)

  • I understand, as this game is really not easy to understand and the AI in Tournament Mode has 90% tile advantage.

    I'd try to do better and upload another in AVI soon. Thanks for your compliment ^_~

  • The fireworks will only occur at the end when one of us could fit a tile into the 'magic square' - a four-way combination.

    I'm glad I could manage one to give everyone an idea.

    My personal record is three in a previous match, but unfortunately the computer and I had failed to use up the remainder of the 72 tiles (though I got a higer score that was rather, astronomical).

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All Comments (13)

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  • I remember this game, never got it...still don't. But BGM 4 is still one of my favorite GB songs!

  • I've played this game many times, but I've never heard this BGM. It's very nifty!

  • nicely done.

  • Nah I think his knowledge is simply this:

    --> .

  • PSG means Programmable Sound Generator.

    I think the adoption for the sound source of Game Boy.

    Various sounds can be emitted depending on the technique though PSG is a simple sound source.

    For example,Konamiis good at using PSG .

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