xna morph with full body as .X and skinned animation sample playing simultaneously.
our morphs appeared as one "bubble" in the scene. If I tweened b/w those morphs, it was broken (like crumpled paper). If I tweened b/w those morphs and the head that was skinned to the body, the graphics card broke. Not sure if this was b/c that head was i) distant ii) skinned iii) attached to a bone.
It could also be that kw export changes the vertex order of meshes, so we need to test whether morphs alone work from kw export.
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