(UDK-Blender) Archiviz - Casa Compo1[New Audio]

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Uploaded by on Oct 20, 2010

Video con le nuove impostazioni audio, per una maggiore qualità grafica:

http://www.youtube.com/watch?v=WmsofJMiRcw

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Uploader Comments (Lux87lux)

  • Hi There, I am a lighting specialist in the Video game industry and I am actually looking to do some of this type of thing on the side. Our "light mass" software (actually it's called a photon based radiosity simulation) needs every CPU core in the building at least 20 minutes to complie light map for a level. I have not gotten that far in UDK yet, but I would suggest attempting a render with much higher settings that may take hours and hours to compute on a single processor.

  • @ACEight Hi, a suggestion from a professionist is always very welcome! i agree with you, but this was a test for personal use, so it was good enough for the pourpose, otherwise, the problem starts really here, becouse, the advantage of ligthmass is the less time you spend to bake lightmaps, if i have to wait for hours to bake ligth with ligthmass, i would prefer to bake maps with an external render engine like v-ray for example. Still have to compare the two ways! p.s. you rock, nice GF video!

  • I think it looks crappy and biased. Don't get me wrong. I really like it! It shows the potential of this technology and workflow. It's just the lightmass not being fast and precise enough for archviz imho. I tested the latest implementation some time ago.. Wondering how would it look and perform with prebaked textures. Anyway, nice architecture.

  • @zmoodel no getting wrong don't worry, you are rigth by your side,but to get what you mean, the only wat is to bake the textures, but whit a very good render engine, something like v-ray, and it require a lot of time, imagine to bake maps for every single object, while ligthmass do it for all the objs in one time, and enough fast (less than 20 minutes of cooking at high quality for this) . i've opted for the fastest way. sry for bad english ;)

  • you're using udk right now..have you ever tried unity 3d?

  • @MrKangarooostudios onestly not, mainly because it was not having a ligtmass like option, i've read that unity 3 has ligthmass option, but only the pro version, isn't it? but the chance to play it through the browser is a wonderfull feature! is it hard to learn?

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  • @Jamerio3D Twinmotion looks better than any UDK example I've seen so far, still gamish. Prebaking GI will give you much better results. I know that because I've done it already. It won't work for big spaces tho.

    UDK is a great engine but lightmass needs more refinements IMHO, speed is not everything.

  • @zmoodel

    you're talking shit, there's nothing close to this in the realtime 3D arch viz market.

    People are willing to make technical exceptions in realtime.

    Have a look at twinMotion 2 author, looks nice too.

  • i would like to live in it :D

  • una versione notturna sarebbe spettacolare.

  • @Lux87lux

    I'm still struggling.. and yea the idea of playing games through the browser is what drives me to unity 3d in the first place!

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