Slightly more advanced Terrain Editor. This version has multiple view ports, each of which controls its own render state etc...) and has correct Screen to World Projection for each Viewport. Also shows some erosion filtering to smooth out terrain edges introduced when modifying heightmap. (occuring during wireframe section of video).
Improvements to realtime terrain modification and dynamic texture generation.
Full details available on http://decadeengine.blogspot.com/
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