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As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.Professions such as tailoring, blacksmithing, and mining can be learned. The three secondary skills, cooking, fishing, and first-aid, can also be learned by characters. Characters may also form and join guilds, allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, and dues.
Much of World of Warcraft play involves "questing". These quests, also called "tasks" or "missions", are usually available from NPCs.Quests usually reward the player with some combination of experience points, items, and in-game money. Quests also allow characters to gain access to new skills and abilities, and explore new areas.It is also through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions. Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another.
World of Warcraft shares the Warcraft title with the Warcraft series of real-time strategy games, is set in that series' world of Azeroth, and has similar art direction. World of Warcraft contains traditional fantasy elements, such as gryphons, dragons, and elves; steam-powered automata and extreme engineering typical of steampunk; zombies, vampires, and other undead typical of horror; as well as time travel, spaceships, and alien worlds typical of science fiction.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Two separate expansions later added to the game's playable area the realm of Outland and the continent of Northrend. As a player explores new locations, different routes and means of transportion become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events—such as Halloween, Christmas, Children's Week Easter and Midsummer—have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms
World of Warcraft was almost universally praised by critics upon release, following a period of high anticipation before launch. Although the game follows a similar model—and was noted for using many familiar concepts—from the roleplaying genre, the new approaches to reducing pauses between game encounters was well liked. A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly Combat was another area where "downtime", or pauses between play, were reduced. By allowing all character types to recover from damage taken, players can return to combat quickly. Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—, while still having "deep" gameplay that would attract players of all levels of interest.The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression
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