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Uploaded by on Jan 30, 2009

Test of stuff.

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Entertainment

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Standard YouTube License

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Uploader Comments (alex6714)

  • Arrooo, What have ye be hidding from us, Alex?

  • Im not sure what you mean on point one but yeah, its not the vanilla, even the island is bigger.

    As for 2) you can´t control while moving the camera, but when it is not moving you can. But jets stay straight enough anyway, still hard.:p Can only take credit for the hud myself though.

  • Lol what you don´t hear is the *mmmmm* *lock* "oh s**t".:D

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All Comments (13)

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  • If they introduced the AGM-114L with the LOAL mode, the OPFOR would be in deep shit!

    Imagine... Unmask to do a radar sweep of the battlefield, go back down and unleash all of your Hellfires in a salvo safely behind cover while each individual missile finds its way to the target according to the radar picture!

    Carnage, I tells ya!

  • Radar on the Longbow? finally!! AWESOME!

    I wonder how it will work. In a real longbow you would hide, scan, pop up, shoot, hide again...

    this would be realistic but it would be nearly impossible to shoot the helo down.

    so i guess it will not be that way...to bad cause i learned to fly that way about 10 years ago.

    somebody remembering Janes Longbow/LB2/etc. ? ;)

  • Aside from the awesome coding, the two things that really picked my curiosity were:

    1) Wake Island (I know it's not the original BF2 version, but is it only modified, or is it the 8km trial?)

    2) Nearing the end, when dropping the laser guided bombs, you seem to be able to still control the aircraft, even though you're in the camera view. Now to effectively code THAT takes talent.

  • Just goes to show the things that are possible and increase realism and balance at the same time.:)

  • Damn, and just when I thought PR had as much awesomeness packed into it as hardcodedly possible, up come vids like these!

    NEED MOAR!

  • he's hiding awesomeness luv!

  • It looks great, where are the BF2 engine limits ? :)

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