Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Euclideon & Unlimited Detail - Bruce Dell Interview

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
172,638
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 10, 2011

Euclideon, a small company consisting of 9 people in Brisbane Australia, was in the news again in early August 2011 after having released a demo video of it Unlimited Detail Technology to give its fans a one year update. This video received almost 2 million views in the first 4 days and generated a lot of questions.

Euclideon is a very secretive company that normally declines interviews. Recently though, public outcry for it to respond to its critics has been so great that Euclideon kindly agreed to an exclusive interview with [H]ardOCP.

[H]ardOCP is proud to present this full feature video, behind-the-scenes interview with Bruce Dell, the founder and CEO of Euclideon, and the original creator Unlimited Detail technology.

John Gatt interview's Bruce Dell for a full look into the past, present, and future of Euclideon and the Unlimited Detail technology.

Link to this comment:

Share to:

Top Comments

  • @HiAdrian which leads me to believe that people that are here bashing it, are not doing it for some misunderstanding, it tells me it is a malicious action to forward the interest of some counter interest.

    they owe you NOTHING, why on EARTH do you thnk you DESERVE some sort of insider peek inside their technology before they can even get it finished.....

    you caught wind of something, it was a lucky peek, he was gracious to explain, you greedy hateful twit.

  • Honestly, don't listen to notch; he's a fat fucking jew.

see all

All Comments (2,468)

Sign In or Sign Up now to post a comment!
  • @Lastoneremains you still doesn't understand. Think like this: 100 uniquely rotated images take more CPU to draw than 100 non-rotated. If you believe that all trees can be rotated how can Euclideon promise endless distance? I will claim that Euclideon doesn't rotate to win performance.

  • @hombacom There are limits but they are much higher than what we are at now. Developers are not lazy in the least. Physics is usually approximations and light/shadows are quite complex to do, luckily there are tricks to get around a few of the issues. I was saying that it is likely possible to run those things in the engine. Seriously, you just seem to be attempting to troll me.

  • @Lastoneremains Hey you have all answers to questions game developers had for years. Suddenly there is no limits? Do the world consist of lazy developers that can't think and suddenly one man appear and tell what nobody thought of? Realtime light/shadows and physics can make any engine crawl on its knees. Euclideon said they not optimized their demo yet and still have 95% features left, who else can have those excuses when demonstrating what they have?

  • @hombacom Alpha maps are managed by the textures. Reflection is possible. You can just create a scale model of a city with say clay and then modify it to look better in game. Higher resolution does take more space. Lighting can be done with shaders which seem like they would work in this quite easily. Animation is animation, if it can run skeletal animation of that quality it can run it at almost any quality. Shadows are likely dynamic from what I gathered from the demonstration.

  • @qwertyboy8 He's like Steve Jobs. Over hyped for being good at maybe one thing.

  • Be realistic. This method has limits to how much you can store, just no limits of how much of that total you can have on screen. What those limits ARE, I can't be sure, as I don't know how they're handling their "atoms" in terms of data. Clearly, the limits aren't too "limiting" from the island demonstration.

  • @Arteanor Premade light/shadows because it's static. If it isn't why not change it and prove to people that it's piece of cake with voxels.

  • @Arteanor Who really knows because they don't reveal anything. Bragging and using childish comparation like baking cookies. Do animation and do it in quality what people expect 2012 is different.

  • @hombacom at 5:31

    you say, i know what this is, and it can't do animation...

    bruce " you have no idea what we are doing, and have no right to say anything about it...."

    couldn't have put it better myself.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more