Euclideon & Unlimited Detail - Bruce Dell Interview
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@Lastoneremains you still doesn't understand. Think like this: 100 uniquely rotated images take more CPU to draw than 100 non-rotated. If you believe that all trees can be rotated how can Euclideon promise endless distance? I will claim that Euclideon doesn't rotate to win performance.
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@hombacom There are limits but they are much higher than what we are at now. Developers are not lazy in the least. Physics is usually approximations and light/shadows are quite complex to do, luckily there are tricks to get around a few of the issues. I was saying that it is likely possible to run those things in the engine. Seriously, you just seem to be attempting to troll me.
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@Lastoneremains Hey you have all answers to questions game developers had for years. Suddenly there is no limits? Do the world consist of lazy developers that can't think and suddenly one man appear and tell what nobody thought of? Realtime light/shadows and physics can make any engine crawl on its knees. Euclideon said they not optimized their demo yet and still have 95% features left, who else can have those excuses when demonstrating what they have?
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@hombacom Alpha maps are managed by the textures. Reflection is possible. You can just create a scale model of a city with say clay and then modify it to look better in game. Higher resolution does take more space. Lighting can be done with shaders which seem like they would work in this quite easily. Animation is animation, if it can run skeletal animation of that quality it can run it at almost any quality. Shadows are likely dynamic from what I gathered from the demonstration.
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@qwertyboy8 He's like Steve Jobs. Over hyped for being good at maybe one thing.
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Be realistic. This method has limits to how much you can store, just no limits of how much of that total you can have on screen. What those limits ARE, I can't be sure, as I don't know how they're handling their "atoms" in terms of data. Clearly, the limits aren't too "limiting" from the island demonstration.
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@Arteanor Premade light/shadows because it's static. If it isn't why not change it and prove to people that it's piece of cake with voxels.
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@Arteanor Who really knows because they don't reveal anything. Bragging and using childish comparation like baking cookies. Do animation and do it in quality what people expect 2012 is different.
@HiAdrian which leads me to believe that people that are here bashing it, are not doing it for some misunderstanding, it tells me it is a malicious action to forward the interest of some counter interest.
they owe you NOTHING, why on EARTH do you thnk you DESERVE some sort of insider peek inside their technology before they can even get it finished.....
you caught wind of something, it was a lucky peek, he was gracious to explain, you greedy hateful twit.
Arteanor 2 weeks ago 12
Honestly, don't listen to notch; he's a fat fucking jew.
qwertyboy8 1 week ago 5