SEM - Trial Gameplay

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Uploaded by on Jul 8, 2010

Just a short test run. Once I finish everything up. The team will test and then we'll move onto the next part of the game. So for those who won't get to try it. Here's a small taste.

And yes, I know the boss disappears once the screen transition happens. I fixed that. =u=;

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Gaming

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Standard YouTube License

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Uploader Comments (skiefortress)

  • this game is epic the whole look of it is amazing you got SKILL!

    and btw are those battle sprites from Summon Night Swordcraft Story because they kinda remind me from that .

  • @theMMXplayer They're based on the style, but are original.

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All Comments (28)

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  • ; w ; I've been following your works for years! I love your games so much~!!!

  • I've been following Sacred Earth for a couple years now. I've been working on my own couple of games for a couple years also and I just wanted to let you know your stuff is very inspirational. You do a wonderful job on everything and really raise the standards for other RPG Makers. You need to make games the rest of your life, start your own studio or something because you have a gift and the talent to back!

  • Skie this is possibly the best thing ever created.

    It is really really that good.

    I'd pay to play =O

  • @WingedGuardian11 Overly complicated...? Perhaps. But I prefer to call it 'having lots of options', haha.

  • @skiefortress Which is, I think, a good example of how overly complicated your games are to an extent. But I see your point.

  • @WingedGuardian11 How would one know how much SP and RP they gained from battle then? Just leave the player blind and let them figure it out by looking at the menus and adding things up? This information is sort of important to allow the player to read.

  • @skiefortress After every single battle, yes. At the very least, have an option to turn it off.

  • @WingedGuardian11 four seconds if you read it or less if you rush past it is in the way?

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