This student project investigates the potential of projector-camera systems as components for future game consoles. The geometry and radiometry of the real environment is automatically scanned, scene elements are identified, clustered and integrated into the game logic. Virtual game figures can then be projected stereoscopically into the real environment to enable an exciting augmented reality game experience. Artefacts that are due to modulation of projected light on the real environment's surfaces are compensated in real-time to achieve a certain level of consistency. Virtual objects can interact with real objects and vice versa. When colliding with virtual objects, for instance, real objects appear to shake through a special stereoscopic effect. A pan-tilt projector-camera unit will allow using large parts of an entire room as playground for spatial augmented reality games.
@arBUW
That was awesome!! Could you please tell what hardware you used for the stereoscopic projection? It looks pretty neat.
ykmukund 1 year ago