Game Engine: Core Base
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4,400
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Uploader Comments (IMattNovakI)
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All Comments (11)
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how to apply?
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holy cow that is nice bro
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the grass looks amazing when its not near the column thing, it kinda just cuts off under that model.
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lol and 6 ratings, now I'll make it 7!
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I have found that the NEHE Tutorials are out dated and don't compile well on newer compilers, mainly with MSVC++ 2008. And sorry IMattNovakI i hit spam instead of reply. :S
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Well when say animation i mean like adding tools to add bones, and stuff like that. Skeletal animation, then physics ill do after so i can apply the ragdoll physics to the bones. Otherwise theres no moving parts the physics can work off.
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I have no idea how you did it... but it looks fun
Good work
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Omg 666 view, thats scary. lol somone view this its creeping me out. Lol
IMattNovakI 4 years ago
ehat did you use to make this? Looks very impressive! Was it in C++? Are you using DirectX, if so, how?!
BraudeInteractive 4 years ago
Nope, its all opengl, I prefer opengl because its multiplatform. However directx allows you to develop faster in my experaince, but i like my opengl. You wanna know how, just search google for, C++ OpenGL Tutorials, or OpenGL NEHE (<- Excellent OpenGL Tutorial site).
IMattNovakI 4 years ago
impressive:)
remember to modulate your code! Im sure you will but.
tamrix 4 years ago
Yes, thats actually what im currently working on, just make everything modulated and adding in classes to abstract out everything(Data Abstraction).
IMattNovakI 4 years ago