Game Engine: Core Base

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,400
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 3, 2007

Ok, so I finished a fair amount on the engine now. Well the core of it at least. Now Ive programmed most of it in the last week so the code is starting to become really messy so this is the last vid you will see till next week when I clean up the engine and and motion blur, real-time shadows, and maybe collision detection if I dont wuss out again. Anyways, enjoy.

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (IMattNovakI)

  • Omg 666 view, thats scary. lol somone view this its creeping me out. Lol

  • ehat did you use to make this? Looks very impressive! Was it in C++? Are you using DirectX, if so, how?!

  • Nope, its all opengl, I prefer opengl because its multiplatform. However directx allows you to develop faster in my experaince, but i like my opengl. You wanna know how, just search google for, C++ OpenGL Tutorials, or OpenGL NEHE (<- Excellent OpenGL Tutorial site).

  • impressive:)

    remember to modulate your code! Im sure you will but.

  • Yes, thats actually what im currently working on, just make everything modulated and adding in classes to abstract out everything(Data Abstraction).

see all

All Comments (11)

Sign In or Sign Up now to post a comment!
  • how to apply?

  • holy cow that is nice bro

  • the grass looks amazing when its not near the column thing, it kinda just cuts off under that model.

  • lol and 6 ratings, now I'll make it 7!

  • I have found that the NEHE Tutorials are out dated and don't compile well on newer compilers, mainly with MSVC++ 2008. And sorry IMattNovakI i hit spam instead of reply. :S

  • Well when say animation i mean like adding tools to add bones, and stuff like that. Skeletal animation, then physics ill do after so i can apply the ragdoll physics to the bones. Otherwise theres no moving parts the physics can work off.

  • I have no idea how you did it... but it looks fun

    Good work

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more