Just a little something i did with a model I made of a Sarcosaurus. This is the only animation I've got of it so far. The model uses a shape key for the eyeblink, and a shapekey to deform the mesh in some parts so it looks right while sitting.
There's basic head-bobbing, breathing, tail-twitching, some movement of the legs, a bit of a tongue and jaw animation, and some head turning and "sniffing".
It looks a lot smoother in blender, I'll have to play around with the render settings to get a smooth export.
This was all made with Blender. version 2.5 I believe.
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