C# Pokemon Engine

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,345
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 4, 2011

This is a Pokemon Engine I am making with XNA 4.0 and C#. It is based of RSE. this video is just showing the start of a wild battle. I next I think I am going to start working on make a tile map editor and having my engine load them for now it just loads a static image and moves it around the screen.

PS dont expect anything from this because I will most likey abandon it like i do everything else I work on.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (KazoWAR)

  • Do you plan on just including RSE pokemon?

  • @Mariomon12345 most likely

  • Oh god the frequent encounter rate.....random battle hell, if you ask me.

  • @228SomeGuy it was just a test. when I get this engine in a playable state I will use some more accurate.

see all

All Comments (16)

Sign In or Sign Up now to post a comment!
  • Apparently, it is dangerous outside of the tall grass as well.

  • @zeroflauge your friend is retarded :P

  • my friend said it was stupid and it is funny

  • Is it weird that I got a bit of nostalgic action here?

  • @hunter5964 yeas, when a battle starts it just rolls 2 random number for your and the wild pokemon. when this is in a more playable state it will be getting the pokemon from a file that has all the pokemon and level ranges for each location.

  • @KazoWAR it was arceus... :( :( :(

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more