Uploaded by arkorum on Feb 15, 2010
Unfortunately the amount of comments about the paragraph below this sentence was way too high, so I just had to disable them in order to stop the disease from eating us all alive.
******DON'T COMPLAIN ABOUT THE SIZE UNLESS YOU KNOW WHAT YOU ARE TALKING ABOUT, I already answered many times the same thing to clueless people. Don't just go and say oh, the ships are bigger, or they are too big, just because you dreamed they were bigger or smaller than whatever you imagined. This is the whole point of the video, to put the models, take the size I saw in the picture, and see how they are. It doesn't make sense being like oh, no, cryengine is not right, I'm sure my drake has to be as big as Canada. THEY ARE NOT, THEY ARE EXACTLY AS BIG AS THE VIDEO SAYS. Read all the description and forum thread to understand what is going on. But to keep it simple, they are to scale and they are as big as the picture everyone knows (http://go-dl1.eve-files.com/media/corp/DavikRendar/EVE_Shipchart_Apocrypha_Edit
Even after disabling the comments, some people took their time to send me a PM to say jesus christ in 15s I just decided the size is not correct although I have no idea what I'm talking about because I think getting the size right is hard as hell although it actually is as easy as reading a number in the editor AND I WON'T READ THE DESCRIPTION. So those guys are: ioventrate, zogcreater.
For those interested, I posted a very quick and general howto in page 2:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1271223
http://eve-search.com/thread/1271223
MAKING OF THE VIDEO:
Models and textures have been exported from the game. I am only using diffuse textures, no bumpmap, specular or any other fancy stuff (except in the last 30s, where I'm using a frozen effect)
This video has no voice. That's right, I'm not talking, I have a very uninteresting voice and I'm boring, plus this video has nothing to explain. There is an island, and ships. They are big. That's it. All sounds belong to sandbox2, they activate when I move the camera through different triggers.
The video has been captured using VHScrCap ( http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture ) and virtualdub ( http://www.virtualdub.org/ )
After importing the models in 3dstudio, I checked they had the right size according to http://go-dl1.eve-files.com/media/corp/DavikRendar/EVE_Shipchart_Apocrypha_Ed...
However, when exporting them to .cgf they were much smaller in crysis. Why? I don't know (I'm far from an expert), but I found out they were exactly 100 times smaller. In 3dstudio I'm using 1 generic unit = 1 meter, but when exporting, it seems the plugin sets 1 unit = 1 cm. So that's why in the video I'm scaling them up x100. If that's not the reason, I don't know. But I made sure the size was right in the editor (I measured them). Check it yourself, compare http://eve-files.com/dl/216559 with the previous link.
COMPLETELY RANDOM THOUGHTS:
As many other people, after watching http://www.youtube.com/watch?v=tOJIyTHgwGQ (good work!) I wanted to see the bigger ships, but unfortunately the engine doesn't support them. So I made this quick and dirty video to show a dread and a titan in Crysis.
It can't handle models much bigger than the avatar, if you move it too much the model disappears and bad things happen. So forget about importing a 40km wide station. The island is 8km x 8km and the titan more than 13km long. You already have half the titan on the sea, far from the main map. Even if I could import a station, it would be so big that you would lose the sense of scale (even more than now). Just imagine a brown sky instead of blue, and there you have it, a station in crysis.
Also keep an eye on the titan's hangar, it doesn't look so big in eve. However, it is, you could put the whole playable section of the island inside, and then do a parachute jump from a plane while you are there.
If you thing about it, the scale is not so different than other fiction universes. Battleships are the size of star destroyers, and the typical x-wings would be the fighters carriers use (I'm not showing them here). It's just we are used to buying and losing stupidly big ships, so they look smaller than they really are. Also, the sense of scale you get ingame is not great, although in the dark void, with no references and if you want it to be playable, not much can be done to improve it I suppose.
**I AM NOT AFFILIATED WITH CCP. SHIP MODELS AND TEXTURES ARE INTELLECTUAL PROPERTY OF CCP. CCP IS IN NO WAY RESPONSIBLE FOR THE CONTENT OF THIS VIDEO**
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