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Let's Play Castlevania: SotN #18 - The Secret of the Clock

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Uploaded by on May 14, 2008

This is a continuation of my Let's Play series on Castlevania: Symphony of the Night.

In this video, we use the bat's sonar ability to navigate the dark, spike-filled room to the Spike Breaker Armor, with this we can access the spike hall in the Royal Chapel to the truth about Richter.

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  • Love your acting

  • you ever wonder how maria got in there without the same armor Alucard had?

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All Comments (232)

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  • I love how you actually don't give away the plot/answer's to the clues, unlike other LP'ers

  • @Stormfist01 maybe she can turn into a bird, hey alucard has a wolf come on.

  • This is pretty much the best Castlevania game, right? I mean in general, but also for their 2D titles. I only played 1 & 2 on the NES and for some reason bought Castlevania for the N64 (yikes!) SotN was just an all-around awesome game. If you like side-scrollers and RPGs, just play it...lol

  • @MariovsHalo95 You need the Stop Watch Sub-Weapon.

  • 6:51. The passage on the top right, how do you open it?

  • Where did Konami come up with the gold and Silver rings? Anyone who can answer this will get a thumbs up!

  • I have to agree with Stormfist01, how does Maria get through the spikes without the spike breaker?

  • @bobjangle11 Cuz you're playing a different version; you're either playing NitM (Saturn), or DXC (PSP) [I'm pretty sure that you fight Maria in this one as well.

  • 6:12 It also reads wear clock in tower; so yeah it tells you to use clock sub-weapon in clock tower in a kinda open ended way (cuz there's also the bell towers... though it does say tower not towers >_>).

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