TF2 Jigglebones Tutorial Using Blender by SgtR007
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Uploader Comments (hoffmasterrb)
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All Comments (47)
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@xDiversityGaming He Created It
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where did you get this model? i cant find it D=
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@TechXMarine Nvm, I figured it out! :D
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I know you're probably sick of the questions, but how are you exporting and compiling
my process is long and annoying
I export the SMD's to a folder
I get Item tester to Compile them
and then i edit the Qc with Notepad++ and compile with GUI studio compiler
how do you cut out Item Tester?
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(owned by tab) How i can use the animation of Jarate, to make it fits intro another jars? Thanks for replying fast
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Hey man, thaknsnfor the tut different jars), How i can use the anim
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Does it have to be made out of triangles instead of squares?
ReznovRulz 1 week ago
@ReznovRulz No. It doesn't matter.
hoffmasterrb 5 days ago
to do my model hat, i used the head model file that i find in the TF2 workshop site, but there wasn't the bip_head bone, can you tell me how to fix this?
ConteDePatiernis 2 weeks ago
@ConteDePatiernis You need to decompile the entire character model. HellJumper's tutorial tells you how.
hoffmasterrb 5 days ago
Could you make a tutorial on how to import jigglebones into a weapon like mad milk?
Catjaz63 3 months ago
@Catjaz63 AFAIK, Mad Milk and Jarate are animations, not jigglebones. I tried making liquid jigglebones before and it turned out crappy. I would imagine it would involve using movement along the z-axis of the bone (moving the tip toward and away from the base) at various points on the surface of the liquid to give the illusion of wave-like activity.
hoffmasterrb 2 months ago