DAE to MDL0 Conversion Tutorial Part 2
Uploader Comments (SoosherProductionz)
All Comments (19)
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@SoosherProductionz hey i tried to do this but whenever i try to put the .DAE into the brres i get an error, and i press continue but it just says building model please wait,until i exit out.but when i just import a .pmd,it imports,but it's all messed up.(using 3dsmax2010 and brawlbox0.65)please help me
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@SoosherProductionz don't you have to re-rig it?and if you do please make a tutorial,i'm going to put teto kasane in brawl after i learn
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When I did Giratina, ai exported it as .obj format & used brres editor to make the brres file.
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@SoosherProductionz I'll upload the 4 brres files that I made with the MMD models I fixed with the textures so that RanonTBush can put the animations so that they work in Brawl.
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@SoosherProductionz Link download of this, please?
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and how do you bring textures in if they arent already part of the model?
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Im having some trouble here. I made the entire tutorial, with a model that should be similar as yours (Made to be in MMD), and when I put it on BB (v.65), I get random insane numbers and many nodes with "NewNode" instead of a number. The thing that seems curious is that BB doesn't crash upon loading or exporting it. Any solutions?
In the case you're asking, the model I used is a Ranka Lee model I found out there.
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hey could you send me on pm that miku .pac?? I been searching as hell a good miku model to make the miku psa im planning I promess ill give you all the credit needed!
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yap I saw it. BTW Im K- Canon from KC-MM. (ya the first guy that complained about your modset). at first I didnt take that your thing serious, but at last I see you put effort into this. so Im trying to get Use-to your new version and its great. you did the few things that asked for and now its the best brawlbox out there. even for me.
PS:
just, its hard to trust your modset sometimes because when I open multiple models it doesnt save. this should count as bug report.
Okay would it help, if you export marth's shader and the "Dae-MDL0" one and just HEX swap it? I did it with an import and it brighten the textures.
kenonerboy 4 months ago
@kenonerboy Shader editing is completely finished now (you can actually edit the binary values). The problem with model importing has absolutely nothing to do with the shaders anymore.
SoosherProductionz 4 months ago
@SoosherProductionz
ah, wow thats cool. what about the problem that If i edit a Model (shaders, polygon assignment) that it get real laggy or freeze ingame?
kenonerboy 4 months ago
@kenonerboy That's what we're working on fixing. The MDL0 format needs to be completely flawless to work on the Wii. We've almost got it working now. (Check my latest video)
SoosherProductionz 4 months ago
So, are you actually working on Miku in Brawl or just showing a example? Because Miku beating the fuck out of R.O.B. would be fun.
TheRealDutchOwner 4 months ago
@TheRealDutchOwner Lol I'm planning on importing Miku once the importer works, yeah.
SoosherProductionz 4 months ago