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DAE to MDL0 Conversion Tutorial Part 2

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Uploader Comments (SoosherProductionz)

  • Okay would it help, if you export marth's shader and the "Dae-MDL0" one and just HEX swap it? I did it with an import and it brighten the textures.

  • @kenonerboy Shader editing is completely finished now (you can actually edit the binary values). The problem with model importing has absolutely nothing to do with the shaders anymore.

  • @SoosherProductionz

    ah, wow thats cool. what about the problem that If i edit a Model (shaders, polygon assignment) that it get real laggy or freeze ingame?

  • @kenonerboy That's what we're working on fixing. The MDL0 format needs to be completely flawless to work on the Wii. We've almost got it working now. (Check my latest video)

  • So, are you actually working on Miku in Brawl or just showing a example? Because Miku beating the fuck out of R.O.B. would be fun.

  • @TheRealDutchOwner Lol I'm planning on importing Miku once the importer works, yeah.

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  • @SoosherProductionz hey i tried to do this but whenever i try to put the .DAE into the brres i get an error, and i press continue but it just says building model please wait,until i exit out.but when i just import a .pmd,it imports,but it's all messed up.(using 3dsmax2010 and brawlbox0.65)please help me

  • @SoosherProductionz don't you have to re-rig it?and if you do please make a tutorial,i'm going to put teto kasane in brawl after i learn

  • When I did Giratina, ai exported it as .obj format & used brres editor to make the brres file.

  • @SoosherProductionz I'll upload the 4 brres files that I made with the MMD models I fixed with the textures so that RanonTBush can put the animations so that they work in Brawl.

  • @SoosherProductionz Link download of this, please?

  • and how do you bring textures in if they arent already part of the model?

  • Im having some trouble here. I made the entire tutorial, with a model that should be similar as yours (Made to be in MMD), and when I put it on BB (v.65), I get random insane numbers and many nodes with "NewNode" instead of a number. The thing that seems curious is that BB doesn't crash upon loading or exporting it. Any solutions?

    In the case you're asking, the model I used is a Ranka Lee model I found out there.

  • hey could you send me on pm that miku .pac?? I been searching as hell a good miku model to make the miku psa im planning I promess ill give you all the credit needed!

  • @SoosherProductionz

    yap I saw it. BTW Im K- Canon from KC-MM. (ya the first guy that complained about your modset). at first I didnt take that your thing serious, but at last I see you put effort into this. so Im trying to get Use-to your new version and its great. you did the few things that asked for and now its the best brawlbox out there. even for me.

    PS:

    just, its hard to trust your modset sometimes because when I open multiple models it doesnt save. this should count as bug report.

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