Uploaded by MOTIVAinfografia on Jul 15, 2009
SOAP is a simply aproach to change materials in realtime of prerendered images.
This app will be released as freeware and later as opensource under creative commons license.
http://www.motivacg.com
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10 likes, 9 dislikes
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Increíble, ví esto en el foro de Thea y aunque me impresionó el video, no le presté mayor atención porque pensé que era complicado de implementar. Ahora que le he dado un ojo al manual voy a empezar a darle uso a esta herramienta que ustedes generosamente comparten con nosotros. ¡Mil gracias!
-Miguel Lescano, alias "Ecuadorian".
Arqui3D 2 years ago
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std mode? lol lol.
orlanduce 2 years ago
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Simply amazing, I want!!!
thrillhouse900 2 years ago
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Mmm It can be very difficult or maybe impossible, notice that not only the object is affected but his reflections and his influence on the scene. Anyway you can make it with a node editor like Nuke or Fusion, but with Soap is easier (and free)
Regards, Víctor.
MOTIVAinfografia 2 years ago
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Guys good job .
my question is do you have any plan to release the maya version of it !
thanks
visualactProductions 2 years ago
Look for "Motiva SOAP" in the Youtube's search and you can find the tutorial on how to create projects.
Soap is renderer/application independent so you can use it right now in Maya.
MOTIVAinfografia 2 years ago
Currently we are looking for a reseller to release the tutorial wich will be available in English and Spanish (dual language) of how its made this app step by step, line byline. Covering topics as why is so important the linear conversions?, the maths behind the colors, whats the way you must focus a realtime app , basic shader development... The main objetive is not learn to write SOAP again but learn a different way of thinking in CG.
MOTIVAinfografia 2 years ago
The TOC of the tutorial will be something like this:
INTRODUCTION
· Presentation and Motiva SOAP overview
· What's intended to make?
· What will we learn?
PREVIOUS CONCEPTS
· How the colour is represented?
· Basic operations using colors
· What is and why is needed the 'linear workflow'
· Render channels and basic composition
MOTIVAinfografia 2 years ago
PLANIFICATION STAGE
· Needed shaders (theorical)
· Needed controls (theorical)
· Prototyping
DEVELOPMENT STAGE
· Introduction to fx shaders
· Making the base shaders
· Creating our app using OGRE and QT
· Upgrading the app to support multiple objects
· Making more shaders to support multiple objects
MOTIVAinfografia 2 years ago
All the prototypes will be made using Blender node editor.
All the scenes, all the prototypes and the stages of the development will be included on the DVD (compiled version and source code)
In some points like How the colour is represented? will be developed a inproof explanation about how the colour could be represented: RGB, RGBA, integer [0-255], floating point (and what's a floating point number), what are the advantages and disadvantages of each one for 3D artist.
MOTIVAinfografia 2 years ago