Power nodes are a new feature in Natural Selection 2. They control the lighting for rooms and power for marine structures. Their use is a prime example of the Spark engine's dynamic lighting capabilities.
See, this is what The official Aliens/AvP games lack. There's no strategy in them aside from killing, and being able to cut the power could make for some truly unnerving cinematic experiences. Come on, Every AvP game there was no way to cut the power - except avp 1 in MP you can destroy lights, but still, this is epic.
OK... so NS2 uses only dynamic lights (which are slower, then static lightning, with shadow maps), so that when the things starts to happens, it wouldn't slow down, because of a need to change shadow maps and loading new info about light sources for dynamic shadows of characters, dynamic props etc, plus it also prevents some bugs typical for static/dynamic lightning (mainly with reflections) am I right... or is there something more?
@AffigesEtwas I didnt say anything about the game being near complete in its actual state. wiki "A feature complete version of a software is not yet final, but contains all intended functionality of the final version.(...)", so it means lagging hitboxes are a "intended functionality of the final version", LOL, (joking). what i mean is that players, like me, want to enjoy alpha and beta versions featuring reasonable functioning hitboxes, before, powernodes, IMO. ;), but whatever..
I hope the fire is just a placeholder, it looks totally out of place.
Otherwise damn! this looks awesome.
deathwraith1234 11 months ago
See, this is what The official Aliens/AvP games lack. There's no strategy in them aside from killing, and being able to cut the power could make for some truly unnerving cinematic experiences. Come on, Every AvP game there was no way to cut the power - except avp 1 in MP you can destroy lights, but still, this is epic.
Just got it and it's updating. Can't wait.
jackoneill45 1 year ago
great engine, great game (first one), looks promising
skat0r 1 year ago
@VJTunes which idea is that
KoolDudester 1 year ago
awesome
wasdwhut 1 year ago
YES !! they used my idea :D
VJTunes 1 year ago
The engine is about much more than just about some flashing lights, trust me.
koskorax 1 year ago
nice intro sound
aeroripper 1 year ago
OK... so NS2 uses only dynamic lights (which are slower, then static lightning, with shadow maps), so that when the things starts to happens, it wouldn't slow down, because of a need to change shadow maps and loading new info about light sources for dynamic shadows of characters, dynamic props etc, plus it also prevents some bugs typical for static/dynamic lightning (mainly with reflections) am I right... or is there something more?
tntlink 1 year ago
@AffigesEtwas I didnt say anything about the game being near complete in its actual state. wiki "A feature complete version of a software is not yet final, but contains all intended functionality of the final version.(...)", so it means lagging hitboxes are a "intended functionality of the final version", LOL, (joking). what i mean is that players, like me, want to enjoy alpha and beta versions featuring reasonable functioning hitboxes, before, powernodes, IMO. ;), but whatever..
botelhorui 1 year ago