Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

NS2HD[35] - Power Nodes - Natural Selection 2 Alpha

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
15,104
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 4, 2010

Power nodes are a new feature in Natural Selection 2. They control the lighting for rooms and power for marine structures. Their use is a prime example of the Spark engine's dynamic lighting capabilities.

  • likes, 2 dislikes

Link to this comment:

Share to:
see all

All Comments (79)

Sign In or Sign Up now to post a comment!
  • I hope the fire is just a placeholder, it looks totally out of place.

    Otherwise damn! this looks awesome.

  • See, this is what The official Aliens/AvP games lack. There's no strategy in them aside from killing, and being able to cut the power could make for some truly unnerving cinematic experiences. Come on, Every AvP game there was no way to cut the power - except avp 1 in MP you can destroy lights, but still, this is epic.

    Just got it and it's updating. Can't wait.

  • great engine, great game (first one), looks promising

  • @VJTunes which idea is that

  • awesome

  • YES !! they used my idea :D

  • The engine is about much more than just about some flashing lights, trust me.

  • nice intro sound

  • OK... so NS2 uses only dynamic lights (which are slower, then static lightning, with shadow maps), so that when the things starts to happens, it wouldn't slow down, because of a need to change shadow maps and loading new info about light sources for dynamic shadows of characters, dynamic props etc, plus it also prevents some bugs typical for static/dynamic lightning (mainly with reflections) am I right... or is there something more?

  • @AffigesEtwas I didnt say anything about the game being near complete in its actual state. wiki "A feature complete version of a software is not yet final, but contains all intended functionality of the final version.(...)", so it means lagging hitboxes are a "intended functionality of the final version", LOL, (joking). what i mean is that players, like me, want to enjoy alpha and beta versions featuring reasonable functioning hitboxes, before, powernodes, IMO. ;), but whatever..

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more