Wings3d: UV Map - The basic - Unfolding (Part 1)
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Uploaded on Feb 14, 2010
This 1st video has the intent to explain the basic operations involved on the Wings3D's UV mapping
To make easy its understanding, we'll use a simple object (box) and the Unfold option
powered by Wings3D 1.2
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Uploader Comments (Micheus Vieira)
AlohaSiempre 1 year ago
this was so cool but when i tried it i can't even find 'unfolding' options or cut or anything at all... so sad... I'm already defeated..... grrrrr
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Micheus Vieira 1 year ago
At 02:18 you will see that we need to select and mark some edges for cut and then we'll be able to unfold the mesh - at 05:53, when we'll use the "Continue" context menu option to access the menu where we'll choose among the methods for opening the mesh.
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Micheus Vieira 3 years ago
I will correct this. Thanks.
Anyway, no special resources was used and these operations could be used from version 1.1.12 until the last (maybe older too)
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Video Responses
All Comments (4)
dnew92130 3 years ago
Great tutorial. Very nicely explicit. You should put the version of Wings in the comment or at least info, tho. Each version does things a bit differently, and it's sometimes hard to guess the version from the posting date. Thanks for taking the time!
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