Mario and the Glow Blocks [v1]
Made with Reggie! Level Editor: http://rvlution.net/reggie
Recorded with Dolphin, the Wii and GC Emulator: http://www.dolphin-emulator.com/
Text Tileset is required.
Follow the path-controlled glowing blocks.
For the secret exit find the mini mushroom (layer2).
Download: http://rvlution.net/nsmbw/index.php?showitem=949
Is the music from VVVVVV?
SexyCurlyLover 2 months ago
@SexyCurlyLover: It's 8bit music from a team named BrD. Go here to find the music: keygenmusic[dot]net/?page=team&teamname=brd&lang=en
Use VLC to play .xm files.
ZementBlock 2 months ago
What Do You Need To activate Reggie, I have The Texture thing, Like It Says it needs game stage folder! Help.
zachsaber1 6 months ago
@zachsaber1:Go to rvlution.net and read the FAQ and tutorials there. In short, you'll need Wiiscrubber and a NSMBW.iso to extract the "stage" folder, OR an original NSMBW disk and the dumper app. Hope that helps a bit.
ZementBlock 6 months ago
once again incredible!!!!!!
i'm looking at the speed that you've set for the glowing blocks.
how did you calculate that? anyone?
hey and i just finished with mini mario, took some time to do lol.
you should make a video of the layer2 part.
MrJoeysLab 11 months ago
You need to set the distance of sprite 1 (moving from a to b, let's say 5 tiles) in relation to sprite 2 (e.g. 4 tiles) and then set the speed accordingly. Say we want a base velocity of 2 for sprite 1 and wanna calculate sprite 2, then we would do (t = tiles, v = velocity):
1) 5t = 2v | :2 -> v = 2.5t
2) 4t = xv
2b) 4t = 2.5tx | :2.5t
x = 1.6
So we get 1.6 as speed for sprite 2. It takes more time to calculate sprites that move forward and downwards/upwards, but np thx to pythagoras :)
ZementBlock 11 months ago