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Mario and the Glow Blocks [v1] NSMBW Custom Level

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Uploaded by on Feb 25, 2011

Mario and the Glow Blocks [v1]

Made with Reggie! Level Editor: http://rvlution.net/reggie
Recorded with Dolphin, the Wii and GC Emulator: http://www.dolphin-emulator.com/

Text Tileset is required.
Follow the path-controlled glowing blocks.
For the secret exit find the mini mushroom (layer2).
Download: http://rvlution.net/nsmbw/index.php?showitem=949

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Uploader Comments (ZementBlock)

  • Is the music from VVVVVV?

  • @SexyCurlyLover: It's 8bit music from a team named BrD. Go here to find the music: keygenmusic[dot]net/?page=team­&teamname=brd&lang=en

    Use VLC to play .xm files.

  • What Do You Need To activate Reggie, I have The Texture thing, Like It Says it needs game stage folder! Help.

  • @zachsaber1:Go to rvlution.net and read the FAQ and tutorials there. In short, you'll need Wiiscrubber and a NSMBW.iso to extract the "stage" folder, OR an original NSMBW disk and the dumper app. Hope that helps a bit.

  • once again incredible!!!!!!

    i'm looking at the speed that you've set for the glowing blocks.

    how did you calculate that? anyone?

    hey and i just finished with mini mario, took some time to do lol.

    you should make a video of the layer2 part.

  • You need to set the distance of sprite 1 (moving from a to b, let's say 5 tiles) in relation to sprite 2 (e.g. 4 tiles) and then set the speed accordingly. Say we want a base velocity of 2 for sprite 1 and wanna calculate sprite 2, then we would do (t = tiles, v = velocity):

    1) 5t = 2v | :2 -> v = 2.5t

    2) 4t = xv

    2b) 4t = 2.5tx | :2.5t

    x = 1.6

    So we get 1.6 as speed for sprite 2. It takes more time to calculate sprites that move forward and downwards/upwards, but np thx to pythagoras :)

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All Comments (18)

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  • This is shit! -:D

  • It's freakin' hard!!!!!!!!!! I am angry!

  • Neat level, I like the idea at 0:48 to 3:58.

  • nice !!!

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