This is a SGGK that works for Oro.
Inputs (player 1 side):
option parry (high or low), kara throw (MK~LP+LK)
So if the opponent
- throws: you tech
- tries to hit you where you parried: you parry and hit him with MK. The logical follow up is qcbHP, you can input it right after the kara throw command before the reaction of your opponent
- does nothing: you grab him with the kara throw
I'm quite sure that Kuroda does this a lot in his Oro DVD. Execution should be faster than mine in order to get it to work consistently in a real match, I guess.
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