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Train Dodge Animation

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Uploader Comments (TheWaynelds)

  • 480 views and only 12 comments? What's the matter, Your keyboard broke?

  • the geico piggy said "pure adrenaline and not beer adrenaline " lol

  • @MilfHunter3D I know, i was making fun of it. But why did you comment about that on this video instead of the Pig video?

    BTW if you come across any milfs, be sure to find me one as well. :D

  • I once dipped into Blender3D, started experimenting with still renders, various lighting effects, textures, depth perception, reflectance, refraction, etc. Modelled fluids, but that took aaaages.

    How did you go about creating this scene?

  • @robenkk Yes it most certainly does. I had been working on this since summer of 2010 because i wasnt really trying to do anything with it. I just wanted to get some practice with modeling and landscapes. I'd open it and add stuff to it every so often and play around with things like the grass particles, and such. I finally decided to do something with it recently and animated it. The ground is one big subdivided 2D plane with a grasslike texture. I used a row of spotlights for the shadows.

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  • @TheWaynelds Oh man that sucks. That sounds really cool> I saw a "real" dodge video but I dont remember which one :(

  • @CAVSFAN2360 Thanks. I actually did have real footage of a fake train dodge video i made. It was just a train with only 2 engines and right when the 2nd engine passed me, i quickly jumped on the tracks and filmed it moving away from me for a while. Then all i had to do was reverse the footage in my editing software (not the audio) and speed it up slightly to make it look like i actually jumped a train when it was 2 feet in front of me. But i accidentally deleted it a while back :(

  • @TheWaynelds I was expecting some real footage...but you did a good job on it considering it's all animated and created yourself.

  • @TheWaynelds i was using my phone sorry. lol

  • To get the shadows to work, i had to set of a long row of non light casting spot illuminators about 90 degrees above the tracks. I used buffered shadows for a quicker rendering time, as opposed to the nicer looking ray traced shadows that wouldve taken each frame 5 minutes to render. I think it still turned out decent.

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