Realtime Bronze Material - Blender 3D GLSL
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Uploader Comments (eedobaba7726)
Top Comments
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who cares if it's easy, it looks very nice.
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Fresnel is the new "cool" thing in games
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All Comments (14)
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Beautiful piece of work
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too shiny try lowering the light map alittle
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@eedobaba7726 UV mapped for normals or node editor?
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The specular should be more yellow.
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what were your diffuse and specular shaders? Minneart or Fresnel etc.?
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nice. it looks kinda kool
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That's a good video. I can only say that it looked more wooden than Bronze. It's still a better texture than what I have come out with so far!
-Alex
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looks like wood to me xD nice though i myself use blender as well i use photoshop to texture though.
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normalmap ... node (normal) + 2 sphere lights maybe hdri .. easy ^^
Independentsoul85 2 years ago
Well, it uses a tilable normal map, but most of the material is colored by a reflection map. Also, it was lit by one hemi light. And, btw, you can't use HDRI reflections within the viewport or game engine.
eedobaba7726 2 years ago