Realtime Bronze Material - Blender 3D GLSL

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Uploaded by on Jul 24, 2009

My realtime bronze material, made in Blender 3D with GLSL material settings.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (eedobaba7726)

  • normalmap ... node (normal) + 2 sphere lights maybe hdri .. easy ^^

  • Well, it uses a tilable normal map, but most of the material is colored by a reflection map. Also, it was lit by one hemi light. And, btw, you can't use HDRI reflections within the viewport or game engine.

Top Comments

  • who cares if it's easy, it looks very nice.

  • Fresnel is the new "cool" thing in games

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All Comments (14)

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  • Beautiful piece of work

  • too shiny try lowering the light map alittle

  • @eedobaba7726 UV mapped for normals or node editor?

  • The specular should be more yellow.

  • what were your diffuse and specular shaders? Minneart or Fresnel etc.?

  • nice. it looks kinda kool

  • That's a good video. I can only say that it looked more wooden than Bronze. It's still a better texture than what I have come out with so far!

    -Alex

  • looks like wood to me xD nice though i myself use blender as well i use photoshop to texture though.

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