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Real-time atmospheric light scattering

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Uploaded by on Nov 29, 2007

Rendering light scattering as described in the 2002 Game Developer article on Photorealistic Real-Time Outdoor Light Scattering with Naty Hoffman and Arcot Preetham

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Film & Animation

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License:

Standard YouTube License

  • likes, 6 dislikes

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  • Shadow of the colossus

  • this is amazing for 02'

  • dude that´s video fun to watch while high, it´s like fly airoplane, yes

  • @eiverr I think it's okay for being eight years ago.

  • Is this Skyx and Ogre 3d? Aw 30 fps! what kind of PC do you have?

  • Looks just like the real thing. Add a more detailed terrain texture for even better overall effect.

  • Hi,

    Can you post the code for this project? I would like to learn from it. Thanks

  • at 0:39 it looks real..

  • That demo looks so much nicer in slow motion!  When I run it on my machine, it finishes the entire flythrough in about 4 seconds, far too fast to appreciate the atmospheric scattering effects :(

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