@Zalo10 I know your comment is 2 years old but i thought i should explain why the demo looked like that for you, this demo is 5 years old and based on raytracing so runs on CPU's not GPU's nor ATI/Nvidia cards render this demo, because of that and dual core CPU's were not the norm this demo is single core only, this made the developers make the demo run at fixed resolution of 640x480 so they could get real time frame rates on the single core CPU's of that time.
@Zalo10 That program uses a way to calculate a 3D scene that is very different to the way the 3D card does: the 3D graphics card can not do Raytracing.
@Capeau that is, if the lightsource has a volume so the reflection can see the lightsource in a reversed trace. (Surface to Light, instaid of the usual light to surface)
@Argoon1981 Ah, yes, but the application must be made for using that.
EskyHunter 8 months ago
@EskyHunter They can now because of Nvidia CUDA and OpenCL.
Argoon1981 8 months ago
@Zalo10 I know your comment is 2 years old but i thought i should explain why the demo looked like that for you, this demo is 5 years old and based on raytracing so runs on CPU's not GPU's nor ATI/Nvidia cards render this demo, because of that and dual core CPU's were not the norm this demo is single core only, this made the developers make the demo run at fixed resolution of 640x480 so they could get real time frame rates on the single core CPU's of that time.
Argoon1981 8 months ago
@Zalo10 That program uses a way to calculate a 3D scene that is very different to the way the 3D card does: the 3D graphics card can not do Raytracing.
EskyHunter 8 months ago
@sgstino
every lightsource has volume in reality.
CG pointlight arent realistic to begin with and are just cheap tricks from the 70's
Capeau 1 year ago
@ezuan88 really? is it really like that?
knockdoun 1 year ago
Will that work with a Radeon 9200 High Performance Graphic Card?
2BunnyReturns 1 year ago
@Capeau that is, if the lightsource has a volume so the reflection can see the lightsource in a reversed trace. (Surface to Light, instaid of the usual light to surface)
sgstino 1 year ago
SEGA's Model 4 ray tracing capable hardware is currently in development
Further informtaion is to be found at the following address -
fgnonlinedotwebsdotcom
pornostar100 2 years ago
Can't 'til this is available for games! :)
Sarcizz 2 years ago