Basic Mesh Edit
Uploader Comments (lordsoulstrike)
All Comments (63)
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You can copy another mesh into another mesh and then on the ninode you pasted you can right click and under block you can flatten the mesh (no idea what that does) and all the other mesh parts are not under their parent ninode, however in game it crashes so I don't know if that will help at all ect.......
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Glad you were able to figure it out. Until nifskope tutorials are better laid out/whatever I really don't mess around with adding anything to a mesh. Modifying or deleting parts of a mesh work the same as usual without problems.
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@lordsoulstrike - I managed to add transparencies by adding a reference to the NIAlphaProperty in the branch i wanted to add transparency to.
Just go to the branch property, at the bottom option double click the green arrows symbol. It will list references. In the blank one double click it and type the number of the NIAlphaProperty.
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@lordsoulstrike - after i posted i tried to copy the whole nif, but as you said, it is invisible in-game for some reason. Possibly missing references to the main file structure (0NiNode)
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You get this error because you did not include the whole nif file structure. If you copy the whole nif file structure it looks fine in nifskope, however in game its invisible. I have yet to see how to fix this.
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I assume you are talking about Skyrim Nifs. ATM I have yet to discover how to do this myself as it is different this time around.
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Also, trying to copy a piece from one armor and pasting it in another gives an error. "failed to map parent link"......
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Trying to paste transparencies doing the copy branch and paste branch simply won't work. It pastes it outside of 0NiNode.....
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Under the data folder in the BSA files. You will need to find an exporter. As for playing around with a mesh nifskope is very much alpha stage for Skyrim meshes. Blender could work however its beyond the scope of this tutorial and my general knowledge.
Would you happen to know where the meshes are saved for Skyrim, such that you could import and edit them?
RoninKensei 2 months ago
@RoninKensei
They are in the bsa files. You would need a bsa extractor to get at them. Editing said meshes are harder this time around.
lordsoulstrike 2 weeks ago