Monaco DevLog #3 - Network Architecture

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Uploaded by on Sep 4, 2011

In this vlog I talk about the evolution of game networking architectures, going over the basics and then exposing some of the tricks used by Valve's Source Engine, which I've rebuilt into the Monaco engine as well!

Here are some of the reference article I've used for my own research:
http://gafferongames.com/networking-for-game-programmers/what-every-programme...
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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Gaming

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Standard YouTube License

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Uploader Comments (ajschatz0)

  • where is my camera....

    

  • @souldescen Probably in your sarcasm drawer

Top Comments

  • yay for random street wandering video logs \o/

    Nice explanation for the non technical too.

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All Comments (10)

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  • Pro tip: Flip the camera.

  • and rubber banding was born.

  • Andy, you're so entertaining. Just you explaining that was fun, make these more frequent! And I can't wait for the release of Monaco! :D Whenever that'll be... :3

  • @ajschatz0 Yeah like i would have a sarcasm drawer! <that was sarcasm)

  • @PurpleWildabeast behind the scenes / underneath the surface

  • Great video! It's been too long since the last one. :)

  • Thank you for sharing this! It's very interesting to hear about how everything works behind the surface. I appreciate the explanation.

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