Reactor Animation
Loading...
22,561
Loading...
Uploader Comments (photius2)
Top Comments
-
I have 3DS max and I have no idea how to do that
-
why is everyone so worried about gravity? maybe the efficiency of the balls/environment is 100% :)
see all
All Comments (28)
-
did you need tutorial?
-
Well ofc, but what settings on each object do I need? Because with orginial rigid body setting a sphere will not bounce if hit the ground, It will just roll away horozontially
-
you need to use rigid body collection
-
How do you get the balls to bounce? Which settings in properties are neddable?
-
hey my problem how i can render my animation better i see with preview only
and if you know with toy car in preview window how can i go left or right thanks
-
please tell us the detail of this movei
-
good.. but balls bounce too much... isn't it?
Loading...
efeeryilmaz, I am not sure what you mean; are you talking about moving the camera left or right? The camera has its own animation properties which are controlled by animation curves. Send me a message with details or a video preview. When rendering, expect to render, tweak, render, tweak, render and tweak again until you get it 'perfect'. This animation here I did very quickly, but there is a lot of work that should have been done to it.
photius2 1 year ago
@photius2 efeeryilmaz, I am not sure what you mean; are you talking about moving the camera left or right? The camera has its own animation properties which are controlled by animation curves. Send me a message with details or a video preview. When rendering, expect to render, tweak, render, tweak, render and tweak again until you get it 'perfect'. This animation here I did very quickly, but there is a lot of work that should have been done to it.
photius2 1 year ago
So, I was fooling around with physics in 3dsmax. I set it up and rendered it on my father-in-laws computer, which has since been replaced. Set-up and render in under an hour. Upload to U2b and done. I was not a good student and the source file has long been lost. And if I had to start from scratch, I would make something different. Lately I haven't been modelling (well, a bit). Mostly I've been coding, and regrettably not very much of that. Thanks for your comments: I'll have to get back to it.
photius2 1 year ago