IMBALANCED! - EP 03 - VoidRay / Colo in PvZ
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All Comments (1,399)
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Mech in TvP, lol, not true still a year after they said this stuff.
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add some terran player in the comment pls :)))
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Void Collos might be strong but it takes a lot of recourses to get out. I mean you need atleast 2 bases to get voids and collos out at the same time with a small support army. If you can harras toss in the early game and stall his macro a bit you will fuck up getting those collo/rays out. Yeah once they are out they are strong but its pretty hard to get them out.
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"GO GHOST"
(Danny Phantom)
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ZvP does favor the protoss player, since all that Z has is pretty much roach/curroptor and the fact that protoss only need to be on 2 base to get up and decent deathball so it dosn`t matter how much harrasment you do or how much map controll you have since you wont be able to kill that deathball no matter how many waves of units you make, you won win...
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@JuglarEuskaldun Marine/Marauder/vikings?
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@Sequence75 Haha, i just read this 2 mounths after your post and i must say you were ahead of your time. look how comman mass muta is in pvz now.
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I'm guessing that Artosis and Idra stopped bothering to make another video and/or is too busy.
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is mass muta not a viable option?? I find that mass muta wins against equal size balls of stalkers. they would be forced to make templars for storm or archons which is gas heavy and they cant do that with colo and void rays..
let Idra speak more
VENOM304 7 months ago 29
@mozzaneek Infesters are balanced. It's a play style issue on behalf of most terran and protoss' that make infestors so good. High templars can 1 shot infesters with feedback and 2-3 ghosts can counter 12 infestors. People just need to learn how to deal and react to zerg rather than just depending on the zerg to play completely reactionary.
jshnaidz245 6 months ago 14