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Special FX Game Creation - Bathroom

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Uploaded by on Jun 21, 2007

Pro FX Tools used to develop 4D content in games. Using procedural rendering techniques. Very small file size as they are generated on the fly. In the old "Demo Scene" days of Amiga, these scenes could take days to render. Great Company with a Tremendous Future.

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (mysonyps3)

  • all i am seeing here is a texture that fades to another, it doesn't seem to be dynamic or randomized in any way.

  • @admiralevan This is a video representation. Naturally it's not live or dynamic. Heavy Rain is a "Dynamic 4D" game with random consequences being close to real life. These aren't graphics that when in a game just cycle like a gif or video. The texture are generated on the fly with outcomes that can vary! The textures actually are in layers with all possibilities dynamically possible to rise to the surface of the texture. Therefore dynamic in response to game interaction! :D

  • mysony, dont bother speaking with this "morans".. they'll never understand the technology if they're not artist/developers.. me, i really like this one...

  • Allegorithmic's Substance Engine is out and there will be a degree of 4D Real Time On the Fly Game graphics, using it for any multi-core platform. Including PC, Xbox 360 and PS3. It's all a mater of degrees. The specs just look more promising for PS3's Cell right at the moment even over PC's!!! ....so yeah, can't argue with facts! LOL Thanks!

Top Comments

  • this looks like it could be put into a silent hill game

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All Comments (27)

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  • Imagine the vegitation levels such as Crysis and Uncharted 1.

  • It's only possible on PS3 and PCs

  • i see your comment is an year old but even at that time the pc was some what more powerful then the ps3.and cheaper for the power. know the pc is several times more powerful with the right component configuration.

  • To those who think this technology is just about making things look older, maybe you should have your thinking rights revoked.

    Its not about aging things. Its HOW it ages. Games in the past would show aging, no doubt. But the method used to show that aging took tons of memory. This 4d method uses far less memory with the same, if not much greater effect. 4d graphics are a huge step in making games more like reality. And with more memory on their hands, they could produce better games.

  • Jesus, I don't understand some people here??? You don't want this? This is freakin' amazing! And if you don't see the potentials... Well I'm sorry, but you're not that clever yet.

    How can anyone be content?

  • you guys all put long ass comments, but any ways this shit looks kool

  • Allegorithmic's Substance Engine is out and there will be a degree of 4D Real Time On the Fly Game graphics, using it for any multi-core platform. Including PC, Xbox 360 and PS3. It's all a mater of degrees. The specs just look more promising for PS3's Cell right at the moment even over PC's!!! ....so yeah, can't argue with facts! LOL Thanks!

    Renga488 (3 weeks ago) Show Hide 0 Marked as spam an old concept.

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