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Maya Face Rigging Tutorial Using Splines

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Uploaded by on Jun 9, 2010

Demonstrates use of spline deformation rigging using EP Curves in place of blendshapes. Method can though also be used in conjunction with blendshapes for best results, and will allow you to create blendshapes with use of demonstrated method.

Model Used is available for learning purposes at:
http://coltondyck.com/downloads

Category:

Howto & Style

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Standard YouTube License

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Uploader Comments (OmniCausticInfidel)

  • yeah, i did what you did 5 times correctly with 2011 and it SOOO didnt work. Do you know what the difference between the process is with your version (8+)? and with 2011?

  • @MarcMorisseau

    Not really sure actually, let me play around with it in 2011 and i'll get back to you

  • @MarcMorisseau same here

    it works fine up until I turn Use Components: On

    Once I change that setting the verts fly all over the place

  • @migeto @MarcMorisseau

    So I found out the problem inside of 2011, all you have to do is when you go to add an influence, go to Skin>Edit Smooth Skin>Add Influences and hit the option box beside it, inside the options turn on 'Use Geometry', then select the object with the skin applied and go to the skin options and change the Normalize Weights to 'Interactive' instead of 'Post'.

    It should now be fine inside of Maya 2011

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  • @OmniCausticInfidel

    thank you :)

  • found out how to fix that problem... great!

  • Very interesting method!

    But what if the character move ? how do you link the curves and the clusters to the head joint ? I tried to link them to the joint (or put a constraint), but the curves change their shapes when the head rotate.

  • thank you it was a great help!! :)

  • @OmniCausticInfidel you are a GOD!

    thank you so much for replying.

  • Ya man thanx alot.. very well explained for a 10 min video

  • I USE this method with :) poligons :). Thx. Made teeth and USED it to open the JAW but had to dispose of the influenc from the other bones et. :). Got some tweekeng but :) my model isn't perfect :). I just started modeling and so on :).

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