Serious Konoko Ep. 3 - Storming the Rooftops

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Uploaded by on May 14, 2007

Serious Konoko traces the absolute shortest route through the original Chapter 10, boss fight excepted.

WMV (11 MB) here: http://geyser.oni2.net/_VIDEO_/WMV/StaminaRose.wmv

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Entertainment

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Standard YouTube License

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Uploader Comments (GeyserToo)

  • how do i get new levels

  • @corybaxter737 : There are some importing tutorials on our "Oni Galore" wiki (textures, characters, weapons, sounds, etc), but the importing of *levels* is still not fully functional. The problem is that every "new level" must have not only nice-looking geometry (which is already a lot of modeling and lighting work), but it must also have a lot of extras (interactive stuff like doors and computers, pathfinding grids so that the AI know how to run from room to room and around obstacles, etc).

  • @GeyserToo that is such a waist of time to map all those... why are they not just preadded naturally? think of a building, it needs, doors, windows, elevators, stairs, rooms and props... every one of those things could be dynamically added and made/loaded in almost any engine... it is just that people are stupid... they prefer to map 5 Km by hand instead of making a set of buildings that can have different things with some random seeds... now planets that are explorable are easy...so why not yet

  • @Slayer7666COF Sorry for the late reply. We are working not with "almost any engine" here, but Oni's, so any implementation of the "dynamical adding and making/loading" is up to us. We already auto-generate some metadata - just not enough for a comfortable authoring pipeline. THAT is why you don't see much from us. We do stuff manually ONLY at a small scale, and as a means to develop an automatic pipeline eventually.

    If you have further thoughts about this, we'd love to hear from you in private.

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All Comments (43)

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  • Классное видео.

  • i hate the jumping part i so hate the jumping!

  • Okay, this is quite something. Awesome. :-)

  • Awesome!

  • uuhhh, yeah that's what I meant...

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