ADE - Progress 005 (Outdated)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
37 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 15, 2011

Step five: Providing Life with Colors.

This video provides a very basic glance at something that can become quite interesting, quite quickly (OpenGL's Shading Language). There are actually many ways to utilize what little bit is currently here. In this video, however, I'm changing multiple things simultaneously when moving the sliders around.

That said, this is a -simple- demonstration - it doesn't come close to demonstrating the maximum potential of even just these simple appearances.

Outside Credits:
The shaders used are only slightly modified from 3D Buzz's GLSL structure, located in Volume 3 of C++ Complete (OpenGL In-Depth). Their site:
http://www.3dbuzz.com

I don't in any way own the grass texture used in this video; it was pulled from this site, provided by the user MrCrumplebottom1:
http://forum.thesims3.com/jforum/posts/list/60/151396.page;jsessionid=1BA1615...

There is a second texture in use on the cube when the shaders are visible. This texture is a cloud texture, provided by AMD with their RenderMonkey program.

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more