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Mr. Odd Plays Deus Ex (The Original) - E29 - Where The Hell Are The Catacombs

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Published on Jan 3, 2013

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Mr. Odd Plays Deus Ex (Original): http://bit.ly/SXIyYR
Mr. Odd Plays Bioshock 2: http://bit.ly/UhXRZK
Mr. Odd Plays X-COM: http://bit.ly/SlJ2pC
Mr. Odd Plays Bioshock: http://bit.ly/T79v9g
Let the Bone Charms Decide - Dishonored Lethal - http://bit.ly/Q6j3XE
Mr. Odd Plays Half-Life 2: Episode 1 Playlist: http://bit.ly/Rb3zQu
Mr. Odd Plays Dishonored Playlist: http://bit.ly/RtV9Be
Mr. Odd Plays Half-Life 2 Playlist: http://bit.ly/UXMITK
Mr. Odd Plays Black Mesa (Source Mod) Playlist - http://bit.ly/RQ2fDX
Mr. Odd Plays Half-Life (1998) Playlist: http://bit.ly/MXvGgs
Mr. Odd Plays Half-Life: Opposing Force (1999) Playlist: http://bit.ly/TAzerU
Mr. Odd Plays Half-Life: Blue Shift (2001) Playlist: http://bit.ly/NRNmQR
An ODD Intermission (Channel Updates): http://bit.ly/TwMFxn

Developer: Ion Storm

Deus Ex incorporates elements from four video game genres: role-playing, first-person shooter, adventure, and "immersive simulation", the last of which being a game where "nothing reminds you that you're just playing a game".[13] For example, the game uses a first-person camera during gameplay and includes exploration and character interaction as primary features.[13]
The player assumes the role of JC Denton, a nanotech-augmented operative of the United Nations Anti-Terrorist Coalition (UNATCO).[14] This nanotechnology is a central gameplay mechanism, and allows players to perform superhuman feats.
[edit]Role-playing elements
As the player accomplishes objectives, the player character is rewarded with "skill points". Skill points are used to enhance a character's abilities in eleven different areas, and were designed to provide players with a way to customize their characters;[13] a player might create a combat-focused character by increasing proficiency with pistols or rifles, while a more furtive character can be created by focusing on lock picking and computer hacking abilities. There are four different levels of proficiency in each skill, with the skill point cost increasing for each successive level.[15][16]
Weapons may be customized through "weapon modifications", which can be found or purchased throughout the game. The player might add scopes, silencers, or laser sights; increase the weapon's range, accuracy, or magazine size; or decrease its recoil and reload time. Not all modifications are available to all weapons; for example, a rocket launcher cannot be silenced, and recoil cannot be reduced on a flamethrower.
Players are further encouraged to customize their characters through nano-augmentations—cybernetic devices that grant characters superhuman powers. While the game contains eighteen different nano-augmentations, the player can install a maximum of nine, as each must be used on a certain part of the body: one in the arms, legs, eyes, and head; two underneath the skin; and three in the torso.[17] This forces the player to choose carefully between the benefits offered by each augmentation. For example, the arm augmentation requires the player to decide between boosting their character's skill in hand-to-hand combat or his ability to lift heavy objects.
Interaction with non-player characters was a large design focus.[13] When the player interacts with a non-player character, the game will enter a cutscene-like conversation mode where the player advances the conversation by selecting from a list of dialogue options. The player's choices often have a substantial effect on both gameplay and plot, as non-player characters will react in different ways depending on the selected answer (e.g. rudeness makes them less likely to provide assistance).

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