Plinko Madness! 0.4
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Uploader Comments (AchillesPDX)
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All Comments (5)
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i have just played this level with 3 other players and it is a cool level A + +
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if the background is red-ish and the bombs are red then its still going to be hard to see them.
Try making the background green or blue or something. Cool level btw, it gave me an idea for a level
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Ok, thanks for the info :) Yeah, I know that problem. tiny bits of light material often get destroyed upon the slightest impulse.
Gotta get the highscore on your level tonight :)
It's cool that Mm feature survival challenges. That's how I found out about Plinko Madness. My level, "SackCrush 3000" got featured as well :) You might check out my newest survival challenge, "H 4 Heartbreak" (PSN ID: Treas) if you want, I'd love to get some feedback :)
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Nice idea, and the new look of the level is great!
You might consider covering the floor with magnetic keys. Instead of spawning timed bombs, you could then create floor-triggered bombs, with a delay of, let's say, 1 second. At the moment, it can happen that timed bombs explode while still falling down.
Noshire 3 years ago
More different items would add additional replay value; throwing stars (shuriken), little treasure chests that spawn multiple point bubbles if you manage to grab them before they disappear and stuff like that.
Noshire 3 years ago
Both good ideas! I'll see what I can do about adding some of those suggestions.
AchillesPDX 3 years ago
I've actually got magnetic keys in the final slots that activate the bombs - occasionally the dissolve material that's controlling the timer gets destroyed ahead of time when hitting the pins though.
AchillesPDX 3 years ago