Blender Bullet Physics Test 1
Uploader Comments (AdmiralSenn)
Top Comments
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bullet is the physics engine
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ok thats IT im gettin blender RIGHT NOW
All Comments (49)
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@VEGETADTX with recent optimization and maybe using OpenCL, you could certainly do this (and much more) in real time...
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For everyone having trouble with their walls falling down prematurely, this can be quite simply fixed by going to the physics section, checking "collision bounds", and making sure it's set to "box"
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Ick. The blocks on the two side walls stick together way too long - looks like it didn't properly propagate the energy from the "bullet" through the bricks. They're supposed to explode out from the shockwave propagating. Kinda disappointing. :/
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i hate that slow bullet shit. it makes me CRY. +400 cubes and i have 1.5 FPS on core i5 in real time. its really funny in 2011 year - era of CUDA and Open CL
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sorry about the house... *rubs back of neck* i guess i do have an ejeculation problem... :(
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how do you make like a flying bullet so it crashes the thing?
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No bullets were harmed in the making of this video.
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Sir! Our bullets can't break own the wall! That's it, bring out the big gun!
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wow! if i havent send blender to my pc and havent tried how its hard i will say its just a wall -.-'. but its briliant
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how did you animate it flying throught the air like that
Was this real time :O?
VEGETADTX 2 years ago
No, this took about fifteen minutes for the physics simulation and about ten for the actual render.
AdmiralSenn 2 years ago
Very cool. Just one question when the bullet shot through was that keyframing and you just applied the physics to the block, if you did this how do you render that and even if you didn't how do you render physics anyway. Thanks.
ace24ace1224 4 years ago
Actually, the bullet effect was first calculated by "firing" the bullet through the wall. I didn't like how it ended up (way too fast to see), so I baked the physics to IPO (this is the answer to the second part of your question) and then re-animated the bullet normally.
AdmiralSenn 4 years ago
jesus christ! if you were bored what were you doing while you were waiting for all of that to render?
coilgunner2 4 years ago
Reading, and working on other projects in another instance of Blender.
And, of course, watching the render window, console, and output directory religiously for showstopping bugs.
AdmiralSenn 4 years ago