2011 11 27 The Peatonville Mystery Part 2

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Uploaded by on Nov 27, 2011

This is a video I made about The Peatonville Mystery. In 1934 22 people mysteriously disappeared from the Peatonville Asylum. Dare to find out what happened? The scariest story & grid-wide hunt in Second Life. Sponsored by Dusan Writer. :3

The Peatonville Mystery by MadPea Productions, MadPea (93, 224, 21) -- Moderate

The animated intro background was provided by http://givemefreeart.com. Go there for amazing free video intros, artwork, and web templates.

I do not insert music into my videos because of the earnings potential of showing ads on my videos. Any music you hear in the video is being broadcast at the location I filmed at by the operator/owner of the location. I make no claims of ownership to anything in this video, and present this video as a means to educate people about Second Life.

(Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.)

For more pictures of my adventures in Second Life check out

http://zarrakan.com/PICTURES.html

Happy wandering. =3

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Education

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Standard YouTube License

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Uploader Comments (Zarrakan)

  • Pandora seems to think all those people would have gone to visit her building without all of MadPeas scripting and the storyline, delusional I tell you!

  • @scaryizme To continue: Story is still important, or at least have some kind of artistic flow to what is presented.

    A bunch of stuff thrown all over the place is not very compelling.

    A bunch of stuff thrown on a path you want me to follow is.

    It's the difference between an art gallery, and a sim that is a work of art.

    So while I may not have gone much into the story presented at the sim in my videos, I did appreciate it's presence, and sought out details off camera. :3

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All Comments (13)

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  • @destinycole LOLS "Here you go. A free bed. \o/" "Why thank you. It's a nice...OMGWTFBBQ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAA!" :D

  • @Zarrakan that bed is now being sold at Madpea Shops lol, if you fancy one at a Second Life House Warming or just to scare the inlaws!!!

  • @Zarrakan Exactly Zarrakan. Funny thing is, people still want to visit and purchase this build, without the story and scripting. Not sure if they would be interested the other way around. :P

  • @scaryizme Not quite sure how you formed that opinion :) I am just making sure people know who the creator of the 'build' was, since I was not credited, nor asked for permission to use my build in the machinima.

  • @scaryizme Yeah, it rarely goes in reverse from video TO book unless you count fan fiction. I really can't think of any examples where has has gone in reverse commercially. :P

  • @Zarrakan continued:

    There's nothing at all wong with that. But to stand up for those of us for whom the written word has the edge, the plots it weaves, the characters it creates, and of course the images it inspires, I lay claim to the importance of the storyteller.

  • @Zarrakan Its like the difference between literature and video. Many great works of literature have inspired great films, not many films, great or not, have inspired great works of literature. Its an extremely individual preference as to what media appeals the most. Some,yes, prefer the visual.

  • @scaryizme Well...Both story and appearance go hand in hand. One without the other might still be compelling, but not as compelling as both together.

    To be honest, what usually brings me to a SIM, and makes me want to cover it is how it looks. It's great if something has a story, but Second Life is primarily a visual medium, and given it's rapid expansion/changes that's what I base my assessment on.

    I know that's not fair to story tellers, but I cannot cover everything. ;P

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