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Ecco the Dolphin: Defender of the Future - Part 22: Hanging Waters (1/3)

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Uploaded by on Aug 12, 2011

One of the coolest levels in this game. Due to the size of this level, I'll be splitting it into a few parts as they are in-game. (Mostly due to the fact that I won't be able to remember everything I need to do while trying to record it all at once, lol)

And we're getting closer and closer to the end...

______
Please note that this is played on an emulator, and that it doesn't emulate it perfectly, nor does it reflect actual performance on real Dreamcast hardware.

This is Ecco the Dolphin: Defender of the Future for the Sega Dreamcast, as played by SonicFreak94 (Michael/Mike). For more information on this game, visit its page on Wikipedia: http://en.wikipedia.org/wiki/Ecco_the_Dolphin:_Defender_of_the_Future

This video has been uploaded in part for the Weegee Cult. ( http://www.youtube.com/user/WeegeeCult )

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Gaming

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Standard YouTube License

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Uploader Comments (sonicfreak94)

  • Where can u download this from?

  • @VagrantA

    The emulator you can get from code (dot) google (dot) com/p/nulldc/

    It's not legal to emulate a console that you don't own, and I also cannot tell you where to get the game, because that's also illegal, especially if you don't own a physical copy.

  • did you use an emulator or something?

  • @murc2000 Read the video description and find out. =P

  • yeah! is the first time i get here on this game watching your videos thanks!

  • @josesillo0789 No problem, I'm glad my videos helped.

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All Comments (15)

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  • Oh God i love this level and the music is just incredible.

  • always wanted to see the Hanging Water in HD, thanks for posting, its a pity that i'll never get to play my favourite in this life...

  • Just though I should mention that there is a Vitalit in that water bubble where you talk to the Guardian Crystal, it's just below it inside a plant thing.

    If I remember right, Vitalits 1 & 2 can only be collected on the 1st area of Hanging waters, while 3 & 4 can be collected during the 2nd & 3rd areas and are just near the exit during the 2nd area *Or the start of the 3rd area* while the 5th rests in the 3rd area just before the level's exit.

  • @sonicfreak94 I'm still not QUITE sure how and where it happens, but I think on the third or fourth membrane, if you charge straight up and out of the water, there's a chance you'll clip the edge of the tunnel, and the game will confuse in the water with being in the air, or at least that's my best guess. On three tries where I got "stuck" on a membrane and trying to jump past it with desperate charges, I ended up in the air twice. (The other time, ran out of health.)

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