Loading...
Uploaded by dilatube on Jul 28, 2008
Real-time water simulation with pre-computed lighting and shadows. Rendered using DirectX and HLSL. More info here: http://www.richm.ukshells.co.uk
Science & Technology
Standard YouTube License
So you take source sdk make a room with a few lights and add an animated shader mask on the floor. this looks pretty much like that
ermestosobalatronca 1 year ago
@ermestosobalatronca i know, i'm such a fraud
dilatube 1 year ago 4
@dilatube It´s still pretty cool, i´d love to put my hands on that shader material,
This looks SOO much like the source engine:)
gevelegian 2 years ago
NICE!
dawchiks 3 years ago
Load more suggestions
So you take source sdk make a room with a few lights and add an animated shader mask on the floor. this looks pretty much like that
ermestosobalatronca 1 year ago
@ermestosobalatronca i know, i'm such a fraud
dilatube 1 year ago 4