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Precomputed Lighting and Real-Time Water Shader

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Uploaded by on Jul 28, 2008

Real-time water simulation with pre-computed lighting and shadows. Rendered using DirectX and HLSL. More info here: http://www.richm.ukshells.co.uk

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Uploader Comments (dilatube)

  • So you take source sdk make a room with a few lights and add an animated shader mask on the floor. this looks pretty much like that

  • @ermestosobalatronca i know, i'm such a fraud

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All Comments (6)

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  • @dilatube It´s still pretty cool, i´d love to put my hands on that shader material,

  • This looks SOO much like the source engine:)

  • NICE!

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