Uploaded by GalleonLogic on Nov 14, 2011
The following is a complete SIngle Segment Speed Run of Mega Man Battle Network 2 for the GBA with an in game clock time of 4 hours exactly. The game was recorded on a Gamecube with a Gameboy Player.
The run uses no major glitches, but does heavily abuse the 'Sneak Run' sub chip to avoid most of the random battles in the game. The run was recorded start to finish without loading a save (although a number of saves are made during the run).
At the start of the run the aim is to get enough Zenny to be able to buy HP Memories and Power-Ups to allow for Sneak Runs and Escaping to work effectively (Since they are based on Meag Man's level) as well as 5x Guard * and 5x DashAtk G (or *) chips for performing the GutsSht Program Advance (PA). Eventually the GutsSht Pas are swapped out for Gater PAs, with three copies being made available (due to only reliably being able to get 3x Wind/ Fan chips). In addition two copies of the LifeSrd PA are obtained throughout the run to help out in a couple of tight spots.
The style I get is the Aqua Shield Style. This was by no means my preferred style for the run, given that after receiving the style there are two Elec element Navi battles. Although I am normally a big fan of the shield style it really doesn't help that much in this speed run, where the reliance is on getting the Pas quickly. That being said it is still helpful at a couple of points in the run. The preferred style for me would be Elec Custom, Custom gets the extra two chips initially in battle opening up more options and Elec element causes paralysis, which is extremely helpful against pretty much everything that you have to fight.
There are a couple of deaths against both Gutsman and Gateman, generally they were on purpose (poor chip selection or a mistake on my part), however a couple were through a lack of concentration or poor play on my part. They add a bit of time to the run, but fortunately for me not too much.
I hope you enjoy the run.
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